Difference between revisions of "User:Tempest"

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(Plan)
(Plan)
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= Plan =
 
= Plan =
  
* '''Rules and game mechanics (crunch)'''
+
* '''Rules and game mechanics'''
 +
** Basics
 +
*** (Intro/What this game and the setting are all about in a few words)
 +
*** (Character creation/Short primer on the playable species and on the basic statistics)
 +
*** (Basics: How to play, how to fight, how to use items, how to use abilities, and generally how make things happen)
 +
** In depth
 +
*** (Statistics)
 +
*** (Combat and outside of combat)
 +
*** (Abilities and Techniques)
 +
** For Game Masters
 +
*** (The use of dice bots and Tsuchinoko to generate everything: Items, NPCs, UA rooms, etc.)
 +
*** (Time and turns; how to ensure that a player's sheet is accurate)
 
* '''Items'''
 
* '''Items'''
 
** Weapons
 
** Weapons
Line 71: Line 82:
 
*** Key items
 
*** Key items
 
*** Books
 
*** Books
* '''Places'''
+
* '''Locations'''
 
** The UA
 
** The UA
 
*** Roomstyles
 
*** Roomstyles
Line 80: Line 91:
 
** (no longer differentiate different occupations as though they were separate species - occupations determine equipment, there could simply be variations depending on species, just as some occupations have equipment variations based on gender)
 
** (no longer differentiate different occupations as though they were separate species - occupations determine equipment, there could simply be variations depending on species, just as some occupations have equipment variations based on gender)
 
** (operating logic should be as such: species -> occupation -> specific character)
 
** (operating logic should be as such: species -> occupation -> specific character)
* '''Lore (fluff)'''
+
* '''Lore, fluff, background information'''
 
** (Factbook content)
 
** (Factbook content)
 
** (Content from Tempest's documents)
 
** (Content from Tempest's documents)

Revision as of 04:39, 4 December 2018

Hi! I'm Tempest. I'm the author of MazeWorld.

I'll build a proper user page later! For now, it's my personal to-do list.

To-do list

To be done

  • Finishing work on the game Done
  • Planning the overall structure of the wiki. In progress
    • The categorization of just about everything needs to be determined and fixed - no more haphazard changes and years-old abandoned projects to do and redo like on the old wiki. We stick to the plan this time!
  • Recruiting wiki helpers Need one more
  • Activating wiki visibility (turn it read-only for non-wiki helpers) Done

Requires notifying sysadmin

  • [DONE] Change default skin to vector ($wgDefaultSkin)
  • [DONE] Select/create a logo to be used for this wiki ($wgLogo)
  • [DONE] Create a favicon to be used for this wiki ($wgFavicon)
  • [DONE] Mobile version (Extension:MobileFrontend)
  • [DONE] Essentially following this whole tutorial: Importing Wikipedia infoboxes tutorial. We have infoboxes now, just gotta build the templates now

Plan

  • Rules and game mechanics
    • Basics
      • (Intro/What this game and the setting are all about in a few words)
      • (Character creation/Short primer on the playable species and on the basic statistics)
      • (Basics: How to play, how to fight, how to use items, how to use abilities, and generally how make things happen)
    • In depth
      • (Statistics)
      • (Combat and outside of combat)
      • (Abilities and Techniques)
    • For Game Masters
      • (The use of dice bots and Tsuchinoko to generate everything: Items, NPCs, UA rooms, etc.)
      • (Time and turns; how to ensure that a player's sheet is accurate)
  • Items
    • Weapons
      • Classes: 1, 2, 3, 4, 5 Long, 5 Short, Handgear
    • Weapon accessories
      • Feeding systems (Moon clips, Speed strips, Speedloaders, Magazines, Stripper clips, Ammo belt boxes, Belt links, Reload packs for flamethrowers)
      • Muzzle devices (Muzzle brakes, Silencers, Shotgun chokes)
      • Underbarrel devices (Bipods, Foregrips, Underbarrel grenade launchers, Underbarrel shotguns)
      • Optics (Scopes, Red dot sights, Reflex sights, Optical addons)
      • Lights (Weapon lights, Laser sights, Dual light/laser)
      • Bayonets
    • Ammunition
    • Food
    • Meds
    • Mushrooms
    • Clothing
      • Human clothing and armor
      • Trauma plates
      • Youkai outfits
    • Load-bearing equipment
      • Tactical vests
      • Backpacks
      • Utility belts
      • Leg rigs
    • Valuables
      • Coins
      • Valuable metals
      • Gems
    • Creatures
    • Ores
      • Metal ores
      • Gemstone ores
      • Serpentium
    • Crafting items
      • Toolkits
      • Blueprints
      • Crafting ingredient items
      • Specifications Documents (Specs Docs)
    • Handloading items
      • Kits
      • Primers
      • Cases/Hulls, Wads (unprimed/spent and primed)
      • Powders
      • Projectiles
    • Supply crates
    • Miscellaneous items
      • Key items
      • Books
  • Locations
    • The UA
      • Roomstyles
      • Explorable areas
    • Towns and intersections
      • (All types of areas within towns and intersections; shops, services, facilities, etc.)
  • Creatures (formerly known as "encounters")
    • (no longer differentiate different occupations as though they were separate species - occupations determine equipment, there could simply be variations depending on species, just as some occupations have equipment variations based on gender)
    • (operating logic should be as such: species -> occupation -> specific character)
  • Lore, fluff, background information
    • (Factbook content)
    • (Content from Tempest's documents)
  • Community
    • (Bot commands, the changelog, user pages, etc.)
  • Meta
    • (Wiki-related pages: templates, etc.)

Regarding the placement of lore and fluff elements; if it can be weaved into a specific character's article, write it there - if it requires its own page, make sure that this page belongs to Category:Lore or whatever else we'll call it