Difference between revisions of "User:Tempest"

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**** [[Endurance]]
 
**** [[Endurance]]
 
**** [[Pain Thresholds]]
 
**** [[Pain Thresholds]]
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*** [[Skills]]
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**** Combat skills
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**** Non-combat skills
 
**** <s>[[Armor Class]]</s>
 
**** <s>[[Armor Class]]</s>
 
**** <s>[[Damage types]]</s> (includes information on all types of damage (blunt/sharp/piercing...) and proof ratings (-resistant/-PROOF/etc).)
 
**** <s>[[Damage types]]</s> (includes information on all types of damage (blunt/sharp/piercing...) and proof ratings (-resistant/-PROOF/etc).)

Revision as of 15:08, 7 December 2019

Tempest
Tempest.jpg
Personal information
Aliases SU_Tempest
Real name Corentin Bernard
Pronouns Undisclosed
Date of birth July 20, 1993
Hails from Brittany.png Brittany
Roles Author
Lead administrator
Contact
Discord Tempest#5018
E-mail tempest@hotmail.fr


Hi! I'm Tempest. I'm the author of MazeWorld. I also made and currently maintain the Tsuchinoko Discord bot.

I'll build a proper user page later! For now, it's my personal to-do list.

To-do list

  • Testing of wiki functions in progress on the sandbox Should be OK now
  • Finish the game Done
  • Recruiting wiki helpers OK for now but extra help is always welcome
  • Give roles and tasks to wiki helpers OK
  • Activating wiki visibility (turn it read-only for non-wiki helpers) Done
  • Move this wiki to mazeworld.net and the old wiki to old.mazeworld.net
  • Planning the overall structure of the wiki. In progress, doing as it comes
  • Write the damn wiki. Alright cowboy, strap in, we're in for the long run

Plan

  • Basics
  • Items Items all clear
  • Locations
    • The UA
      • Rooms and roomstyles
      • Explorable areas
    • Towns and intersections
      • (All types of areas within towns and intersections; shops, services, facilities, etc. - Maze Customs is found here.)
  • Creatures (formerly known as "encounters")
    • (no longer differentiate different occupations as though they were separate species - occupations determine equipment, there could simply be variations depending on species, just as some occupations have equipment variations based on gender)
    • (operating logic should be as such: species -> occupation -> specific character)
    • (review and revise the non-sapients bestiary; creatures should now follow either a tier hierarchy or a horizontal hierarchy)
      • (Tier hierarchy: there is a "progression" of strength between the monsters in a given category, it should be very clear whether you're looking at a weak or strong member of the category. e.g. canines)
      • (Horizontal: all members of the category are of equivalent strength, but are differentiated by different flavors or abilities. e.g.: dragon, golem)
      • (Mixed: there is a tier system but certain monsters are of equivalent strength to one another. e.g. demonics)
    • (creature event line update which should provide some basic information besides just name and category)
  • Lore, fluff, in-universe (Regarding the placement of lore and fluff elements; if it can be weaved into a specific article, devote a section to it. If it requires its own page, make sure that this page belongs to Category:Lore. In all cases, place Template:Lore as needed.)
    • Parallar
    • (Factbook content)
    • (Content from Tempest's documents)
    • (Creative writing)
  • Meta
    • (Bot commands, the changelog, user pages, etc.)
    • (Wiki-related pages: templates, etc.)

---

Game concepts needing categorization:

  • None, for now

Gallery

Author approved.jpg
Author approved.