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User:Auro/DeltaBot

0 bytes added, 14:01, 10 April 2021
/* Rolls */
* '''+r% n>z''' or '''+r% >tz''' - As above, but with a success being greater than or equal to the target score instead.
* '''+atk n ft ir''' - Attack rolls. Rolls '''n''' number of 2d6, and then compares the results to the provided FT and IR values (which default to 6 and 2 if not provided) and then gives the number of crits, solid hits, inaccurate hits, misses and critical failures, as well as the attack roll string.
* '''+haggle l p m''' - Haggle Roll. '''l''' is the skill level of the character haggling, while '''p''' is the percentage they are trying to haggle for, and '''m''' is the bonus modifier from good roleplaying. If selling items, suffixing a s to the end will tell the bot that you're selling, otherwise, it will assume that you are buying. If the percentage is too high for the skill level, then the bot will refuse to roll and will inform the user of the cap in which they can haggle up to, otherwise, it will roll 2d6-+m and compare it to the target for the percentage desired. If the roll is a success or critical success, the bot will inform you that the character got their discount/increase (on a critical, it will increase said value by 10%) as well as the '''SP''' gained from the success, while a critical failure will inform you that the other party hits the character by applying the percentage in a negative way.
* '''+craft s i''' - Crafting roll. '''s''' is the skill level of the character doing the crafting and '''i''' is the level of the item being crafted. If a "y", "yes" or "true" is provided, then the roll will add in the fact that you have a blueprint. This will take the base target of success based on the level, modifying it by the skill level and if the blueprint is included, and will either roll 1d100 and compare it to the target, or (if the success is guaranteed) will automatically pass with no need to roll. If it succeeds, it will also show the '''1SP''' the player gains as a result.
* '''+hunt l x t''' - Butchering roll. '''l''' is the skill level of the character doing the butchering, while '''x''' is the (optional) meat worth of the target, and '''t''' is either a string for what tier of meat it is, or their equivalent tier number if the meat worth is provided. (delicacy = 2, luxury = 4, tainted = -1, illegal = -2. Anything else resolves to normal or 1) Adding "cooked" in the command or "f" at the end means the meat is cooked, and thus the -5% malus would be applied, but the bonus nutrition would be added so long as the meat is not tainted, while adding "price" or "worth" to the command or "p" at the end will give the worth of the meat in P$ - however, these will only apply if the meat worth is provided as if it's provided, it will print out a string like the following: ''[Food] Hunting - Raw game meat, 11 units - xxx - 3d25 ntri - Delicacy - 110P$ - Weight: 2.2'' - allowing the GM to replace the xxx with the creature butchered for quick input into the character sheet.
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