! Event type !! Description !! [[Tsuchinoko|Bot command]] !! Chance to roll (Safe) !! Chance to roll (Fast) !! Chance to roll (Deep)
|-
| Nothing || No additional items or creatures are generated. || None || '''40.00%''' || '''27.0028%''' || '''5.00%'''
|-
|colspan="6" style="background:#98c1d8;text-align:center;font-size:11pt"| '''''[[Creatures]]'''''
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| Threat level 1 creatures || Generates a TL1 creature. || '''&creature-t1''' || '''10.00%''' || '''10.00%''' || '''10.00%'''
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| Threat level 2 creatures || Generates a TL2 creature. || '''&creature-t2''' || '''10.00%''' || '''10.00%''' || '''10.00%'''
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| Threat level 3 creatures || Generates a TL3 creature. || '''&creature-t3''' || '''10.00%''' || '''10.00%''' || '''10.00%'''
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| Threat level 4 creatures || Generates a TL4 creature. || '''&creature-t4''' || '''0.00%''' || '''5.006%''' || '''10.00%'''
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| Threat level 5 creatures || Generates a TL5 creature. || '''&creature-t5''' || '''0.00%''' || '''0.00%''' || '''5.00%'''|-|colspan="6" style="background:#98c1d8;text-align:center;font-size:11pt"| '''''Hazards'''''|-| Minefield ([[TS-50]]) || [[TS-50]] mines have been placed in the room. || None || '''0.00%''' || '''1.00%''' || '''3.00%'''|-| Minefield ([[PMN-2]]) || [[PMN-2]] mines have been placed in the room. || None || '''0.00%''' || '''1.00%''' || '''2.00%'''
|-
|colspan="6" style="background:#98c1d8;text-align:center;font-size:11pt"| '''''Items'''''
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| Random [[weapon|firearm]] || Generates a random firearm.<br/>GM must generate condition and ammunition loaded separately. (See [[Uncivilized Area#Weapon generation|this section]].) || '''&wpn-firearm''' || '''2.00%''' || '''2.00%''' || '''3.00%'''
|-
| Random [[weapon|melee weapon]] || Generates a random melee weapon.<br/>GM must generate condition and ammunition loaded separately. (See [[Uncivilized Area#Weapon generation|this section]].) || '''&wpn-melee''' || '''2.00%''' || '''2.00%''' || '''3.00%'''
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| Random [[weapon accessory]] || Generates a random weapon accessory. || '''&wpnacc''' || '''2.00%''' || '''2.00%''' || '''2.003%'''
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| Random [[weapon accessory]] (no feeding systems) || Generates a random weapon accessory '''excluding''' feeding systems. || '''&wpnacc-nomag''' || '''1.00%''' || '''2.00%''' || '''2.003%'''
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| Random [[ammunition]] || Generates ammunition of a random caliber and in a random quantity.<br/>The GM must separately roll powder charge, powder type, and projectile type separately. (See [[Uncivilized Area#Ammo type generation|this section]].) || '''&ammo''' || '''2.00%''' || '''2.00%''' || '''3.00%'''
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| Random [[food]] || Generates a random standard food item. || '''&food''' || '''2.00%''' || '''2.00%''' || '''3.00%'''
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| Random [[meds]] || Generates a random '''[[identification|unidentified]]''' medical item. || '''&meds''' || '''2.00%''' || '''2.00%''' || '''3.00%'''
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| Random [[mushrooms]] || Generates a random bundle of '''[[identification|unidentified]]''' mushrooms. || '''&marisa''' || '''1.00%''' || '''2.00%''' || '''2.00%'''
|-
| Random [[list of human clothing and armor|clothing]] (unarmored) || Generates a random article of unarmored clothing wearable by humans and halflings. || '''&wear-c''' || '''2.00%''' || '''2.00%''' || '''2.003%'''
|-
| Random [[list of human clothing and armor|clothing]] (armored) || Generates a random article of armored clothing wearable by humans and halflings. || '''&wear-a''' || '''1.00%''' || '''2.00%''' || '''2.003%'''
|-
| Random [[list of youkai outfits|youkai outfit]] || Generates a random youkai outfit. || '''&wear-y''' || '''2.00%''' || '''2.00%''' || '''2.003%'''
|-
| Random [[LBE]] || Generates a random article of load-bearing equipment. || '''&lbe''' || '''2.00%''' || '''2.00%''' || '''2.00%'''
|-
| Random [[valuables|valuable item]] || Generates a random valuable object. || '''&loot''' || '''1.00%''' || '''2.00%''' || '''3.00%'''
|-
| Random [[Crafting items#Toolkits|crafting toolkit]] || Generates a random toolkit for crafting or maintaining items. || '''&c-toolkit''' || '''1.00%''' || '''2.00%''' || '''2.00%'''
|-
| Random [[Crafting items#Blueprints|blueprint]] || Generates a random blueprint. || '''&c-blueprint''' || '''2.00%''' || '''2.00%''' || '''2.00%'''
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| Random [[Crafting items#Ingredient items|crafting ingredient item]] || Generates a random object useful for crafting. || '''&c-item''' || '''2.00%''' || '''2.00%''' || '''2.00%'''
|-
| Random [[Crafting items#Specs Docs|Specs Docs]] || Generates a random specifications document. || '''&c-docs''' || '''1.00%''' || '''2.00%''' || '''2.00%'''
|-
| Random [[key item]] || Generates a random key item. || '''&keyitem''' || '''1.00%''' || '''2.00%''' || '''2.00%'''
|-
| Random [[supply crate]] || Generates a random supply crate. || '''&crates''' || '''1.00%''' || '''2.00%''' || '''3.00%'''
|}
* '''Condition''': Roll '''1d100''', divide by 100, and multiply by the weapon's Max Condition: you obtain the Condition Points for that weapon, as well as the Condition percentage.
** E.g.: When generating a [[Colt M16A1]], the GM rolls 87. This weapon's condition is '''8700 points''' (87 / 100 * 10000), which corresponds to a condition rating of '''87%'''. This weapon is in '''good''' condition and suffers from no penalties.
* '''Ammunition loaded''': Check the standard capacity of the rolled weapon, add 1 if "''+1 in the chamber" ?'' is ''Yes'', then add 1. The result is X. Roll '''1dX-1''': the result is the number of rounds remaining in the weapon.
** E.g.: The [[M16A1]] comes with a 20-round magazine and accepts an extra round in the chamber. Therefore, X is (20 + 1 + 1) = 22. The GM must roll 1d22-1. They get 18; there are 17+1 rounds left in this M16A1.
** When generating [[ammunition|ammunition types]], use the most common ammunition type corresponding for the caliber (typically, the first listed on the caliber's wiki page), or use the ammo generation methods listed below.