Changes

Uncivilized Area

1 byte removed, 19:43, 17 March 2023
| Caved-in causeway || Shortcut -3 || The front door is caved in with dirt, sand, or gravel.<br/> You must use a [[Mining#How to mine ores|mining tool]] and strike it 3 times to clear it ([[Mining]] skill) and use the shortcut.<br/> Upon clearing, roll a 1d20. If '''10 or less''': Nothing happens. '''11-18''': You receive 1 bundle of common ore ('''&ore-c'''). '''19-20''': You receive 1 bundle of rare ore ('''&ore-r''').
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| Collapsed highway || Shortcut -4 || The front door is broken to the point of impossibility.<br/> You must use a [[Toolkit|GRK, MRK, or XTK]] ([[Repairing]] skill) to fix the door and use the shortcut.<br/>Each use repairs the door by '''1d50%''' with a ''''+10% bonus''' for every skill level above Unskilled.
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| Padlocked cache || No shortcut or detour || The front door has a lock, which can be opened with the right key, brute-forced, or picked ([[Lockpicking]] skill).<br/> Roll '''&genbox''', as if generating a [[Containers|container]], but retain only the '''frame type''' (solely used to determine loot) and the '''lock type''' (used to determine lock HP and serial number). The door is indestructible. <br/> Opening the door adds extra loot to the next room. Roll '''&boxlootW''' or '''&boxlootM''' twice, depending on the rolled frame type; this generated loot is added to the next room.
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