Changes

Uncivilized Area

626 bytes added, 05:41, 24 April 2022
* Add 1 to the rooms passed counter. If a shortcut or detour was taken, remove or add rooms until destination according to the number displayed. (see below for details)
* Cycle back to the start of the list.
 
Repeat until the player has reached the end.
* If the number of rooms passed is 1 less than the number of rooms until destination, this is the '''last room''' of the trip, and all doors will lead to the destination, unless one of these doors is a '''detour'''.
* Using a '''shortcut''' can skip past the last room and make the number of rooms passed be equal or superior to the rooms until destination. In that case, the shortcut leads directly to the destination.
 
After reaching the destination, '''1 [[time|day period]] passes'''. For example, if it was Afternoon during the trip, it changes to Dusk at the end of the trip.
=== Backtracking ===
Backtracking will '''flip your starting point and destination''' (for example, if you were traveling from [[Arnett]] to [[Elkins]], you will now be traveling to [[Arnett]]) but keep you on the '''same route''' (if you picked Safe, you will remain on Safe).
After confirming that you are turning back, '''one 1 [[Time|day period]] passes''' and [[Effects#Fatigue|travel fatigue]] is applied immediately. Your number of rooms passed '''resets to 0''' and your number of rooms to destination becomes '''equal to the number of rooms passed before backtracking + 10'''.
* Example: It's the Morning, and you are on the Arnett to Elkins Safe route with 16 /30 rooms passed. If you choose to backtrack to Arnett, 16 turns worth of travel fatigue will apply immediately, your new destination becomes Arnett, and you will be at '''0 /26 rooms passed''' (16 + 10).
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