Changes

Uncivilized Area

165 bytes added, 18:40, 10 January 2021
| Random [[weapon|melee weapon]] || Generates a random melee weapon.<br/>GM must generate condition and ammunition loaded separately. (See [[Uncivilized Area#Weapon generation|this section]].) || '''&wpn-melee''' || '''2%''' || '''2%''' || '''3%'''
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| Random [[weapon accessory]] || Generates a random weapon accessory. <br/>Certain accessories also act as weapons, generate condition/ammo accordingly. || '''&wpnacc''' || '''2%''' || '''2%''' || '''3%'''
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| Random [[weapon accessory]] (no feeding systems) || Generates a random weapon accessory '''excluding''' feeding systems.<br/>Certain accessories also act as weapons, generate condition/ammo accordingly. || '''&wpnacc-nomag''' || '''1%''' || '''2%''' || '''3%'''
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| Random [[ammunition]] || Generates ammunition of a random caliber and in a random quantity.<br/>The GM must separately roll powder charge, powder type, and projectile type separately. (See [[Uncivilized Area#Ammo type generation|this section]].) || '''&ammo''' || '''2%''' || '''2%''' || '''3%'''
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