Changes

Uncivilized Area

571 bytes removed, 18:29, 10 January 2021
! Event type !! Description !! [[Tsuchinoko|Bot command]] !! Chance to roll (Safe) !! Chance to roll (Fast) !! Chance to roll (Deep)
|-
| Nothing || No additional items or creatures are generated. || None || '''40.00%''' || '''27.0028%''' || '''5.00%'''
|-
|colspan="6" style="background:#98c1d8;text-align:center;font-size:11pt"| '''''[[Creatures]]'''''
|-
| Threat level 1 creatures || Generates a TL1 creature. || '''&creature-t1''' || '''10.00%''' || '''10.00%''' || '''10.00%'''
|-
| Threat level 2 creatures || Generates a TL2 creature. || '''&creature-t2''' || '''10.00%''' || '''10.00%''' || '''10.00%'''
|-
| Threat level 3 creatures || Generates a TL3 creature. || '''&creature-t3''' || '''10.00%''' || '''10.00%''' || '''10.00%'''
|-
| Threat level 4 creatures || Generates a TL4 creature. || '''&creature-t4''' || '''0.00%''' || '''5.006%''' || '''10.00%'''
|-
| Threat level 5 creatures || Generates a TL5 creature. || '''&creature-t5''' || '''0.00%''' || '''0.00%''' || '''5.00%'''|-|colspan="6" style="background:#98c1d8;text-align:center;font-size:11pt"| '''''Hazards'''''|-| Minefield ([[TS-50]]) || [[TS-50]] mines have been placed in the room. || None || '''0.00%''' || '''1.00%''' || '''3.00%'''|-| Minefield ([[PMN-2]]) || [[PMN-2]] mines have been placed in the room. || None || '''0.00%''' || '''1.00%''' || '''2.00%'''
|-
|colspan="6" style="background:#98c1d8;text-align:center;font-size:11pt"| '''''Items'''''
|-
| Random [[weapon|firearm]] || Generates a random firearm.<br/>GM must generate condition and ammunition loaded separately. (See [[Uncivilized Area#Weapon generation|this section]].) || '''&wpn-firearm''' || '''2.00%''' || '''2.00%''' || '''3.00%'''
|-
| Random [[weapon|melee weapon]] || Generates a random melee weapon.<br/>GM must generate condition and ammunition loaded separately. (See [[Uncivilized Area#Weapon generation|this section]].) || '''&wpn-melee''' || '''2.00%''' || '''2.00%''' || '''3.00%'''
|-
| Random [[weapon accessory]] || Generates a random weapon accessory. || '''&wpnacc''' || '''2.00%''' || '''2.00%''' || '''2.003%'''
|-
| Random [[weapon accessory]] (no feeding systems) || Generates a random weapon accessory '''excluding''' feeding systems. || '''&wpnacc-nomag''' || '''1.00%''' || '''2.00%''' || '''2.003%'''
|-
| Random [[ammunition]] || Generates ammunition of a random caliber and in a random quantity.<br/>The GM must separately roll powder charge, powder type, and projectile type separately. (See [[Uncivilized Area#Ammo type generation|this section]].) || '''&ammo''' || '''2.00%''' || '''2.00%''' || '''3.00%'''
|-
| Random [[food]] || Generates a random standard food item. || '''&food''' || '''2.00%''' || '''2.00%''' || '''3.00%'''
|-
| Random [[meds]] || Generates a random '''[[identification|unidentified]]''' medical item. || '''&meds''' || '''2.00%''' || '''2.00%''' || '''3.00%'''
|-
| Random [[mushrooms]] || Generates a random bundle of '''[[identification|unidentified]]''' mushrooms. || '''&marisa''' || '''1.00%''' || '''2.00%''' || '''2.00%'''
|-
| Random [[list of human clothing and armor|clothing]] (unarmored) || Generates a random article of unarmored clothing wearable by humans and halflings. || '''&wear-c''' || '''2.00%''' || '''2.00%''' || '''2.003%'''
|-
| Random [[list of human clothing and armor|clothing]] (armored) || Generates a random article of armored clothing wearable by humans and halflings. || '''&wear-a''' || '''1.00%''' || '''2.00%''' || '''2.003%'''
|-
| Random [[list of youkai outfits|youkai outfit]] || Generates a random youkai outfit. || '''&wear-y''' || '''2.00%''' || '''2.00%''' || '''2.003%'''
|-
| Random [[LBE]] || Generates a random article of load-bearing equipment. || '''&lbe''' || '''2.00%''' || '''2.00%''' || '''2.00%'''
|-
| Random [[valuables|valuable item]] || Generates a random valuable object. || '''&loot''' || '''1.00%''' || '''2.00%''' || '''3.00%'''
|-
| Random [[Crafting items#Toolkits|crafting toolkit]] || Generates a random toolkit for crafting or maintaining items. || '''&c-toolkit''' || '''1.00%''' || '''2.00%''' || '''2.00%'''
|-
| Random [[Crafting items#Blueprints|blueprint]] || Generates a random blueprint. || '''&c-blueprint''' || '''2.00%''' || '''2.00%''' || '''2.00%'''
|-
| Random [[Crafting items#Ingredient items|crafting ingredient item]] || Generates a random object useful for crafting. || '''&c-item''' || '''2.00%''' || '''2.00%''' || '''2.00%'''
|-
| Random [[Crafting items#Specs Docs|Specs Docs]] || Generates a random specifications document. || '''&c-docs''' || '''1.00%''' || '''2.00%''' || '''2.00%'''
|-
| Random [[key item]] || Generates a random key item. || '''&keyitem''' || '''1.00%''' || '''2.00%''' || '''2.00%'''
|-
| Random [[supply crate]] || Generates a random supply crate. || '''&crates''' || '''1.00%''' || '''2.00%''' || '''3.00%'''
|}
* '''Condition''': Roll '''1d100''', divide by 100, and multiply by the weapon's Max Condition: you obtain the Condition Points for that weapon, as well as the Condition percentage.
** E.g.: When generating a [[Colt M16A1]], the GM rolls 87. This weapon's condition is '''8700 points''' (87 / 100 * 10000), which corresponds to a condition rating of '''87%'''. This weapon is in '''good''' condition and suffers from no penalties.
* '''Ammunition loaded''': Check the standard capacity of the rolled weapon, add 1 if "''+1 in the chamber" ?'' is ''Yes'', then add 1. The result is X. Roll '''1dX-1''': the result is the number of rounds remaining in the weapon.
** E.g.: The [[M16A1]] comes with a 20-round magazine and accepts an extra round in the chamber. Therefore, X is (20 + 1 + 1) = 22. The GM must roll 1d22-1. They get 18; there are 17+1 rounds left in this M16A1.
** When generating [[ammunition|ammunition types]], use the most common ammunition type corresponding for the caliber (typically, the first listed on the caliber's wiki page), or use the ammo generation methods listed below.
Bureaucrat, administrator
15,672
edits