Changes

Uncivilized Area

7 bytes removed, 17:41, 10 January 2021
/* Event generation */
== Event generation ==
 
(wip)
Events are roaming creatures, loot, or hazards that populate the Uncivilized Area. Depending on the traveling route, different events have different chances of being rolled. A GM may generate events for the next room with '''&event-fast'''. '''&event-safe''', or '''&event-deep''', depending on the traveling route selected.
|colspan="6" style="background:#98c1d8;text-align:center;font-size:11pt"| '''''Items'''''
|-
| Random [[weapon|firearm]] || Generates a random firearm.<br/>GM must generate condition and ammunition loaded separately. (See [[Uncivilized Area#Weapon generation|this section]].) || '''&wpn-firearm''' || '''02.00%''' || '''0.00%''' || '''0.00%'''
|-
| Random [[weapon|melee weapon]] || Generates a random melee weapon.<br/>GM must generate condition and ammunition loaded separately. (See [[Uncivilized Area#Weapon generation|this section]].) || '''&wpn-melee''' || '''02.00%''' || '''0.00%''' || '''0.00%'''
|-
| Random [[weapon accessory]] || Generates a random weapon accessory. || '''&wpnacc''' || '''02.00%''' || '''0.00%''' || '''0.00%'''
|-
| Random [[weapon accessory]] (no feeding systems) || Generates a random weapon accessory '''excluding''' feeding systems. || '''&wpnacc-nomag''' || '''01.00%''' || '''0.00%''' || '''0.00%'''
|-
| Random [[ammunition]] || Generates ammunition of a random caliber and in a random quantity.<br/>The GM must separately roll powder charge, powder type, and projectile type separately. (See [[Uncivilized Area#Ammo type generation|this section]].) || '''&ammo''' || '''02.00%''' || '''0.00%''' || '''0.00%'''
|-
| Random [[food]] || Generates a random standard food item. || '''&food''' || '''02.00%''' || '''0.00%''' || '''0.00%'''
|-
| Random [[meds]] || Generates a random '''[[identification|unidentified]]''' medical item. || '''&meds''' || '''02.00%''' || '''0.00%''' || '''0.00%'''
|-
| Random [[mushrooms]] || Generates a random bundle of '''[[identification|unidentified]]''' mushrooms. || '''&marisa''' || '''01.00%''' || '''0.00%''' || '''0.00%'''
|-
| Random [[list of human clothing and armor|clothing]] (unarmored) || Generates a random article of unarmored clothing wearable by humans and halflings. || '''&wear-c''' || '''02.00%''' || '''0.00%''' || '''0.00%'''
|-
| Random [[list of human clothing and armor|clothing]] (armored) || Generates a random article of armored clothing wearable by humans and halflings. || '''&wear-a''' || '''01.00%''' || '''0.00%''' || '''0.00%'''
|-
| Random [[list of youkai outfits|youkai outfit]] || Generates a random youkai outfit. || '''&wear-y''' || '''02.00%''' || '''0.00%''' || '''0.00%'''
|-
| Random [[LBE]] || Generates a random article of load-bearing equipment. || '''&lbe''' || '''02.00%''' || '''0.00%''' || '''0.00%'''
|-
| Random [[valuables|valuable item]] || Generates a random valuable object. || '''&loot''' || '''01.00%''' || '''0.00%''' || '''0.00%'''
|-
| Random [[Crafting items#Toolkits|crafting toolkit]] || Generates a random toolkit for crafting or maintaining items. || '''&c-toolkit''' || '''01.00%''' || '''0.00%''' || '''0.00%'''
|-
| Random [[Crafting items#Blueprints|blueprint]] || Generates a random blueprint. || '''&c-blueprint''' || '''02.00%''' || '''0.00%''' || '''0.00%'''
|-
| Random [[Crafting items#Ingredient items|crafting ingredient item]] || Generates a random object useful for crafting. || '''&c-item''' || '''02.00%''' || '''0.00%''' || '''0.00%'''
|-
| Random [[Crafting items#Specs Docs|Specs Docs]] || Generates a random specifications document. || '''&c-docs''' || '''01.00%''' || '''0.00%''' || '''0.00%'''
|-
| Random [[key item]] || Generates a random key item. || '''&keyitem''' || '''01.00%''' || '''0.00%''' || '''0.00%'''
|-
| Random [[supply crate]] || Generates a random supply crate. || '''&crates''' || '''01.00%''' || '''0.00%''' || '''0.00%'''
|}
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