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Uncivilized Area

1,142 bytes added, 19:24, 30 October 2022
=== Traveling routes ===
Right before entering the first UA room of the trip, the player will be prompted to choose between one of three (or four) the available '''traveling routeroutes''' options.Three different route types exist:
* <span style="color:#00FF00">'''FastTrader's Route / Safe route''': </span> The fastest routesafest path. Medium Lowest danger level, average lowest potential loot. Sets the base distance from the next destination to '''25 30 rooms'''.* <span style="color:#0000FF">'''SafeCourier's Route / Fast route''': </span> The safest pathfastest route. Lowest Medium danger level, lowest average potential loot. Sets the base distance from the next destination to '''30 25 rooms'''.* <span style="color:#FF0000">'''Adventurer's Route / Deeproute'''</span>: The long way. Highest danger level, highest potential loot. Sets the base distance from the next destination to '''35 rooms'''.
** If your character possesses the '''[[Character traits|Directionless]]''' trait, add 5 rooms to the base distance. If they possess the '''[[Character traits|Navigator]]''' trait, subtract 5 rooms from the base distance.
** If multiple characters in a group have the Directionless or Navigator traits, they do not stack.
** If a character in a group possesses Directionless while another has Navigator, it is up to the GM to decide which character's trait prevails. Recommendation: Ask which character is ''leading'' the group; their trait will prevail.
The GM has Regardless of the possibility to offer a fourth option:* '''Skip''': This is a "fast travel" optiontraveling method employed, which skips the UA entirely. No loot is found, no enemies are fought, no creatures are met, no resources are expended, and no rooms are seen or explored. In exchange, the next destination is immediately reached and 1 traveling induces [[timeEffects#Fatigue|day periodTravel Fatigue]] passes.
Regardless ==== Availability of traveling routes ==== Not all traveling route types are available between any two locations. While most locations are connected to each other with at least an Adventurer's Route (with very few notable exceptions), the availability of a Courier's Route (Fast) or Trader's Route (Safe) depends on the geography and whether the two locations are located around an important traveling method employedaxis. For instance, don't expect to find a Trader's Route when traveling induces from a small, out-of-the-way town to another. To find out what route types are available, you have a few options:* Browse the maps on the '''[[EffectsCivilized Areas]]''' and check the colored paths connecting each location. <span style="color:#Fatigue00FF00">Green paths are Safe routes,</span> <span style="color:#0000FF">blue paths are Fast routes</span>, and <span style="color:#FF0000">red paths are Deep routes</span>. ==== Skip traveling ==== Alternatively, the GM has the possibility to offer a fourth option:* '''Skip''': This is a "fast travel" option, which skips the UA entirely. No loot is found, no enemies are fought, no creatures are met, no resources are expended, and no rooms are seen or explored. In exchange, the next destination is immediately reached and 1 [[time|Travel Fatigueday period]]passes. Skipping induces Travel Fatigue '''equivalent to 30 rooms.'''
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