Changes

Uncivilized Area

76 bytes added, 29 April
| Collapsed highway || Shortcut -4 || The front door is broken to the point of impossibility.<br/> You must use a [[Toolkit|GRK, MRK, or XTK]] ([[Repairing]] skill) to fix the door and use the shortcut.<br/>Each use repairs the door by '''1d50%''' with a '''+10% bonus''' for every skill level above Unskilled.
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| Padlocked cache || No shortcut or detour || The front door has next room features a cache inside the floor. It is fitted with a lock, which can be opened with the right key, brute-forced, or picked ([[Lockpicking]] skill).<br/> Roll '''&genbox''', as if generating a [[Containers|container]], but retain only the '''frame type''' (solely used to determine loot) and the '''lock type''' (used to determine lock HP and serial number). There are no traps. Reroll if you get "no lock." The cache door is indestructible. <br/> Opening the door adds cache reveals extra loot to the next room. Roll : roll '''&boxlootW''' or '''&boxlootM''' twice, depending on the rolled frame type; this generated loot is added to the next room.
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| Classroom || Decay level || 1d2 '''&stuff''', 1d3 [[book|books]]
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| Computer room || Decay level || 4 [[PC|PCs]], 1 '''&stuff'''
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| Dojo training floor || Decay level || 1 '''&wpn-melee''', random condition and ammunition
| Dumpster room || Decay level || 4 '''&stuff'''
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| Factory machine room || Decay level || 1 [[PC]], 1d10x50 grams of '''&ore'''
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| Forge room || Decay level || 1 '''&wpn-melee''', random condition and ammunition
| Kitchen || Decay level || 1d2 '''&food'''
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| Lab room || Decay level || 2 [[PC|PCs]], 1d2 [[book|books]]
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| Laundry room || Decay level || 1d2 '''&wear'''
| Light farm room || Decay level || 1 '''&food'''
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| Lobby room || Decay level || 1 [[PC]], 1d3 '''&stuff'''
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| Locker room || Decay level || 1d3 [[container|lockers]]
| Mess hall || Decay level || None
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| Office || Decay level || 4 [[PC|PCs]], 1d4 '''&stuff'''
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| Pantry || Decay level || 1d3 '''&food'''
Bureaucrat, administrator
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