Changes

Uncivilized Area

430 bytes added, 29 April
| Dismantled roadway || Shortcut -2 || The front door is impassable and missing a handleset.<br/>You need a [[Toolkit|Crafting toolkit]] ([[Crafting]] skill) to build a new one, open the door, and use the shortcut.<br/>The doorway is treated as a Level 2 blueprint (50% base chance of success per kit use).
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| Caved-in causeway || Shortcut -3 || The front door is caved in with dirt, sand, or gravel.<br/> You must use The cave-in is equivalent to a [[Mining#How to mine ores|mining toolsoft obstruction]] and strike . Destroy it 3 times with a mining tool to clear it ([[Mining]] skill) and use the shortcut.<br/> Upon clearing, roll a 1d20. If '''10 or less''': Nothing happens. '''11-18''': You receive 1 bundle of common ore ('''&ore-c'''). '''19-20''': You receive 1 bundle of rare ore ('''&ore-r''').
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| Collapsed highway || Shortcut -4 || The front door is broken to the point of impossibility.<br/> You must use a [[Toolkit|GRK, MRK, or XTK]] ([[Repairing]] skill) to fix the door and use the shortcut.<br/>Each use repairs the door by '''1d50%''' with a '''+10% bonus''' for every skill level above Unskilled.
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| Padlocked cache || No shortcut or detour || The front door has next room features a cache inside the floor. It is fitted with a lock, which can be opened with the right key, brute-forced, or picked ([[Lockpicking]] skill).<br/> Roll '''&genbox''', as if generating a [[Containers|container]], but retain only the '''frame type''' (solely used to determine loot) and the '''lock type''' (used to determine lock HP and serial number). There are no traps. Reroll if you get "no lock." The cache door is indestructible. <br/> Opening the door adds cache reveals extra loot to the next room. Roll : roll '''&boxlootW''' or '''&boxlootM''' twice, depending on the rolled frame type; this generated loot is added to the next room.
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* '''Note:''' If you are escaping from [[Combat mode|combat]], you may not attempt to clear obstacles from any of these roomstyles if any hostile creatures remain in the room, as it is not safe to do so. You must first ensure no hostile creatures remain before attempting to clear an obstacle.
==== Furnished rooms ====
| Classroom || Decay level || 1d2 '''&stuff''', 1d3 [[book|books]]
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| Computer room || Decay level || 4 [[PC|PCs]], 1 '''&stuff'''
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| Dojo training floor || Decay level || 1 '''&wpn-melee''', random condition and ammunition
| Dumpster room || Decay level || 4 '''&stuff'''
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| Factory machine room || Decay level || 1 [[PC]], 1d10x50 grams of '''&ore'''
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| Forge room || Decay level || 1 '''&wpn-melee''', random condition and ammunition
| Kitchen || Decay level || 1d2 '''&food'''
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| Lab room || Decay level || 2 [[PC|PCs]], 1d2 [[book|books]]
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| Laundry room || Decay level || 1d2 '''&wear'''
| Light farm room || Decay level || 1 '''&food'''
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| Lobby room || Decay level || 1 [[PC]], 1d3 '''&stuff'''
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| Locker room || Decay level || 1d3 [[container|lockers]]
| Mess hall || Decay level || None
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| Office || Decay level || 4 [[PC|PCs]], 1d4 '''&stuff'''
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| Pantry || Decay level || 1d3 '''&food'''
Bureaucrat, administrator
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