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Unarmed combat

600 bytes added, 07:32, 1 February 2020
= Basics =
All unarmed combat techniques call for the '''Unarmed''' [[Skills|combat skill]]. Like other melee weapon skills, Unarmed has its own range of [[Weapons#Melee weapon modes|maximum attacks per turn]], which varies depending on skill level. At the core of unarmed combat are the two basic melee attacks, the '''punch''' and the '''kick'''. These basic moves are the "weapons" of unarmed combat, and may be selected alongside a target and an amount of attempted attacks, just like any other weapon. It is possible to attempt multiple basic punches or kicks, depending on your skill level and corresponding max attacks per turn, but it is not possible to mix basic punches and kicks in the same turn. The punch can be performed by every human, halfling and youkai character, as all of them possess hands that can be balled up into fists. The kick can be performed by almost everyone, with the notable exception of the '''jorougumo'''; who do not possess humanoid legs, instead having eight spider legs, unsuitable for kicking.
As such, if your character is a jorougumo, please remember that they cannot perform kicks or techniques involving kicks, and as such do not have access to the full range of unarmed combat techniques. The affected techniques are '''Stun kick''' and '''Spinning kick'''. Additionally, while '''Power surge''' can be performed by a jorougumo, they can only perform punches following activation.
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