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Unarmed combat

140 bytes added, 07:26, 1 February 2020
At the core of unarmed combat are the two basic melee attacks, the '''punch''' and the '''kick'''. The punch can be performed by every human, halfling and youkai character, as all of them possess hands that can be balled up into fists. The kick can be performed by almost everyone, with the notable exception of the '''jorougumo'''; who do not possess humanoid legs, instead having eight spider legs, unsuitable for kicking.
As such, if your character is a jorougumo, please remember that they cannot perform kicks or techniques involving kicks (specifically, and as such do not have access to the full range of unarmed combat techniques. The affected techniques are '''Stun kick''' and the '''Spinning kick'''). Additionally, and as such do not have access to the full range of unarmed combat techniqueswhile '''Power surge''' can be performed by a jorougumo, they can only perform punches following activation.
=== Damage tables ===
* Roll '''2d6'''s in groups of three. For every '''7 or more''', you gain '''1 Strike point'''. For every '''6 or less''', you lose '''1 Focus point'''. Criticals result in doubled points; a critical success (12) results in gaining '''2 Strike points''', whereas a critical failure (2) results in losing '''2 Focus points'''.
* The mini-game ends when you run out of Focus points.
* At the end of the mini-game, count the total amount of Strike points accumulated. your character will score '''as many hits as Strike points accumulated''' on the intended target. Each hit is considered to be a Punch '''punch''' dealing '''0.5x [[Pain]] and [[Limb Damage]]'''.
* Your character will also gain '''+0.5% [[Fatigue]] for every Strike point accumulated'''.
If the previous step has been passed successfully, then:
* Your character will hit the intended target with as many '''punches ''' as RPS rounds played (3, 5, or 7) at normal damage.
* The amount of '''Touch points''' is then checked for additional effects:
** '''0 Touch points''': No additional effects.
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