Changes

Unarmed combat

2,694 bytes added, 05:33, 1 February 2020
How to use:
* When declaring the activation of using this technique, you may attack your [[Weapons#Melee weapon modes|max attacks per turn]] in '''Unarmed''' is '''reduced by 1''' (at Basic level, this would mean '''2''' instead of 3.)* Attack the target as you normally would, so long as you use using '''kicks'''. You must score at least 1 hit on your target; one of the hits will be "converted" to a stun kick.* A successful stun kick deals '''2.0x [[Pain]] and [[Limb Damage]]''', and will '''[[Effects#Elemental|stun]]''' the target for 1 turn. It will also inflict '''+1.0% [[Fatigue]]''' on to the practitioner.
=== Power fist ===
A single powerful punching strike, intended to cause a lot of damage and break bones.
* Cost: [[File:Parallar symbol.png|10px]]'''?500'''* Required skill level in Unarmed: '''?Basic'''
How to use:
* ?When using this technique, your [[Weapons#Melee weapon modes|max attacks per turn]] in '''Unarmed''' is '''reduced by 1''' (at Basic level, this would mean '''2''' instead of 3.)* Attack the target as you normally would using '''punches'''. You must score at least 1 hit on your target; one of the hits will be "converted" to a power fist.* A successful power fist deals '''2.0x [[Pain]] and [[Limb Damage]]''', and will cause a '''[[Fracture]]''' on the struck body part, if applicable. It will also inflict '''+1.0% [[Fatigue]]''' to the practitioner.
=== One-two burst Burst punch ===
(WIP)This technique allows the user to deliver twice more blows, but each individual hit has reduced power.
* Cost: [[File:Parallar symbol.png|10px]]'''?750'''* Required skill level in Unarmed: '''?Skilled'''
How to use:
* ?When using this technique, your [[Weapons#Melee weapon modes|max attacks per turn]] in '''Unarmed''' is '''doubled''' (at Basic level, this would mean '''6''' instead of 3.)* Attack the target as you normally would using '''punches'''. Every successful hit will deal a reduced amount of damage (the multiplier depends on your skill level) to compensate for the doubled max attacks per turn.** '''Skilled''' level: '''0.6x [[Pain]] and [[Limb Damage]]'''** '''Expert''' level: '''0.7x [[Pain]] and [[Limb Damage]]'''** '''Master''' level: '''0.8x [[Pain]] and [[Limb Damage]]'''
=== Wind strike ===
(WIP)A technique which allows the user to make efficient use of their strength for the purpose of pushing an opponent far and away from the user.
* Cost: [[File:Parallar symbol.png|10px]]'''?1000'''* Required skill level in Unarmed: '''?Skilled'''
How to use:
* ?When using this technique, your [[Weapons#Melee weapon modes|max attacks per turn]] in '''Unarmed''' is '''reduced to 1'''.* Attack the target as you normally would using a '''punch'''. * On a successful hit, a wind strike deals '''1.5x [[Pain]] and [[Limb Damage]]'''. You will then be prompted to select a [[Battlespace]] Side other than the one you and your opponent are located into - the opponent will be forcibly thrown into the selected Side.** '''Note:''' Enemies thrown into another Side will trigger primed Pressure Mines, and any primed Directional Mines aimed at the Side from which the enemy was thrown from. This can be used to the practitioner's advantage.
=== Avalanche ===
(WIP)A technique which requires the user to focus and send as many hits as possible into the target; the idea being that the more the user is skilled, the easier it is to maintain that focus.
* Cost: [[File:Parallar symbol.png|10px]]'''?1500'''* Required skill level in Unarmed: '''?Skilled'''
How to use:
* ?The player will play the Avalanche mini-game to determine the amount of damage dealt to the target. See [[Unarmed combat#Avalanche mini-game|this section]] for details.
=== Power surge ===
How to use:
* ?
 
== Mini-games ==
 
Certain techniques require playing a mini-game to determine damage.
 
=== Avalanche mini-game ===
 
(WIP)
 
=== Touch of Death mini-game ===
 
(WIP)
[[Category:Abilities]]
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