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Unarmed combat

1,870 bytes added, 02:02, 2 June 2022
* When using this technique, your [[Weapons#Melee weapon modes|max attacks per turn]] in '''Martial arts''' is '''doubled''' (at Basic level, this would mean '''6''' instead of 3.)
* Attack the target as you normally would using '''punches'''. Every successful hit will deal a reduced amount of damage (the multiplier depends on your skill level) to compensate for the doubled max attacks per turn.
** '''Skilledor less''' level: '''0.6x [[Pain]] and [[Limb Damage]]'''
** '''Expert''' level: '''0.7x [[Pain]] and [[Limb Damage]]'''
** '''Master''' level: '''0.8x [[Pain]] and [[Limb Damage]]'''
Setup:
* You start with a certain amount of Focus points, depending on your '''Martial arts''' skill level.
** Skilledor less: 1 point
** Expert: 2 points
** Master: 3 points
* At the end of the mini-game, count the total amount of Strike points accumulated. your character will score '''as many hits as Strike points accumulated''' on the intended target. Each hit is considered to be a '''punch''' dealing '''0.5x [[Pain]] and [[Limb Damage]]'''.
* Your character will also gain '''+0.5% [[Fatigue]] for every Strike point accumulated'''.
 
=== Steal ===
 
Not an offensive technique, but a useful one all the same. Sometimes, the opponent has something you want; take it, and turn it on them.
 
* Cost: [[File:Parallar symbol.png|10px]]'''1000'''
* Required skill level in Martial arts: '''Skilled'''
 
How to use:
* This technique counts as a melee attack. On a successful hit, your opponent must make an [[Agility]] check. If the result of that check is equal or lower than your attack roll result, then Steal is successful, and you will be allowed to steal one of the following:
** One of the target's equipped weapons
** One item (or up to 100 coins) inside the target's inventory
*** You may also "reverse-pickpocket" and ''plant'' one item (or up to 100 coins) from your inventory into the target's.
* Objects stolen using this technique can be immediately equipped (if applicable), added to your inventory (if you have enough space for it), or thrown to a random Side of the room.
* If you fail the Steal check, if no objects are eligible, or if you succeed but choose to take nothing, your turn immediately ends.
=== Power surge ===
** '''Note:''' Enemies thrown into another Side will trigger primed Pressure Mines, and any primed Directional Mines aimed at the Side from which the enemy was thrown from. This can be used to the practitioner's advantage.
* On a successful hit, the practitioner will '''gain +4.0% [[Fatigue]]'''.
 
=== Monkey's Paw ===
 
The ultimate stealing technique. With it, you can steal someone's clothes right off their back.
 
* Cost: [[File:Parallar symbol.png|10px]]'''4000'''
* Required skill level in Martial arts: '''Master''' (+ must already have learned '''Steal''')
 
How to use:
* Same as [[Unarmed combat#Steal|Steal]]; the range of objects you can steal is simply expanded to the following:
** One of the target's equipped weapons
** One item (or up to 100 [[coins]]) inside the target's inventory
*** You may also "reverse-pickpocket" and ''plant'' one item (or up to 100 coins) from your inventory into the target's.
** One worn piece of [[LBE]]
** One worn piece of [[clothing and armor]] (excluding all variants of the Power Armor Suit, Helmet, or Youkai Power Armor)
=== Touch of Death ===
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