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Unarmed combat

1,918 bytes added, 02:02, 2 June 2022
= Basics =
All unarmed combat techniques call for the '''UnarmedMartial arts''' [[Skills|combat skill]]. Like other melee weapon skills, Unarmed Martial arts has its own range of [[Weapons#Melee weapon modes|maximum attacks per turn]], which varies depending on skill level.
At the core of unarmed combat are the two basic melee attacks, the '''punch''' and the '''kick'''. These basic moves are the "weapons" of unarmed combat, and may be selected alongside a target and an amount of attempted attacks, just like any other weapon. It is possible to attempt multiple basic punches or kicks, depending on your skill level and corresponding max attacks per turn, but it is not possible to mix basic punches and kicks in the same turn.
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! LDV !! Pain (C1) !! Pain (C2) !! Pain (C3) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Blunt || '''-3''' || 12% || 12% || 11% || 9% || 6% || 3% || 1% || 0%
|}
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! LDV !! Pain (C1) !! Pain (C2) !! Pain (C3) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Blunt || '''-1''' || 25% || 24% || 23% || 18% || 12% || 6% || 1% || 0%
|}
= Martial arts =
In order for a character to learn martial arts techniques, multiple requirements must be met. Each technique requires a certain [[Skills|skill level]] in Unarmed Martial arts in order for it to be available at all, and once that level is reached or exceeded, lessons must be purchased in order to learn the technique and become able to perform it.
All martial arts techniques can be learned at a Dojo.
* Cost: [[File:Parallar symbol.png|10px]]'''500'''
* Required skill level in UnarmedMartial arts: '''Basic'''
How to use:
* When using this technique, your [[Weapons#Melee weapon modes|max attacks per turn]] in '''UnarmedMartial arts''' is '''reduced by 1''' (at Basic level, this would mean '''2''' instead of 3.)
* Attack the target as you normally would using '''kicks'''. You must score at least 1 hit on your target; one of the hits will be "converted" to a stun kick.
* A successful stun kick deals '''2.0x [[Pain]] and [[Limb Damage]]''', and will '''[[Effects#Elemental|stun]]''' the target for 1 turn. It will also inflict '''+1.0% [[Fatigue]]''' to the practitioner.
* Cost: [[File:Parallar symbol.png|10px]]'''500'''
* Required skill level in UnarmedMartial arts: '''Basic'''
How to use:
* When using this technique, your [[Weapons#Melee weapon modes|max attacks per turn]] in '''UnarmedMartial arts''' is '''reduced by 1''' (at Basic level, this would mean '''2''' instead of 3.)
* Attack the target as you normally would using '''punches'''. You must score at least 1 hit on your target; one of the hits will be "converted" to a power fist.
* A successful power fist deals '''2.0x [[Pain]] and [[Limb Damage]]''', and will cause a '''[[Fracture]]''' on the struck body part, if applicable. It will also inflict '''+1.0% [[Fatigue]]''' to the practitioner.
* Cost: [[File:Parallar symbol.png|10px]]'''750'''
* Required skill level in UnarmedMartial arts: '''Skilled'''
How to use:
* When using this technique, your [[Weapons#Melee weapon modes|max attacks per turn]] in '''UnarmedMartial arts''' is '''doubled''' (at Basic level, this would mean '''6''' instead of 3.)
* Attack the target as you normally would using '''punches'''. Every successful hit will deal a reduced amount of damage (the multiplier depends on your skill level) to compensate for the doubled max attacks per turn.
** '''Skilledor less''' level: '''0.6x [[Pain]] and [[Limb Damage]]'''
** '''Expert''' level: '''0.7x [[Pain]] and [[Limb Damage]]'''
** '''Master''' level: '''0.8x [[Pain]] and [[Limb Damage]]'''
* Cost: [[File:Parallar symbol.png|10px]]'''1000'''
* Required skill level in UnarmedMartial arts: '''Skilled'''
How to use:
* When using this technique, your [[Weapons#Melee weapon modes|max attacks per turn]] in '''UnarmedMartial arts''' is '''reduced to 1'''.
* Attack the target as you normally would using a '''punch'''.
* On a successful hit, a wind strike deals '''1.5x [[Pain]] and [[Limb Damage]]'''. You will then be prompted to select a [[Battlespace]] Side other than the one you and your opponent are located into - the opponent will be forcibly thrown into the selected Side.
* Cost: [[File:Parallar symbol.png|10px]]'''1500'''
* Required skill level in UnarmedMartial arts: '''Skilled'''
How to use:
Setup:
* You start with a certain amount of Focus points, depending on your '''UnarmedMartial arts''' skill level.** Skilledor less: 1 point. ** Expert: 2 points. ** Master: 3 points.
How to play:
* At the end of the mini-game, count the total amount of Strike points accumulated. your character will score '''as many hits as Strike points accumulated''' on the intended target. Each hit is considered to be a '''punch''' dealing '''0.5x [[Pain]] and [[Limb Damage]]'''.
* Your character will also gain '''+0.5% [[Fatigue]] for every Strike point accumulated'''.
 
=== Steal ===
 
Not an offensive technique, but a useful one all the same. Sometimes, the opponent has something you want; take it, and turn it on them.
 
* Cost: [[File:Parallar symbol.png|10px]]'''1000'''
* Required skill level in Martial arts: '''Skilled'''
 
How to use:
* This technique counts as a melee attack. On a successful hit, your opponent must make an [[Agility]] check. If the result of that check is equal or lower than your attack roll result, then Steal is successful, and you will be allowed to steal one of the following:
** One of the target's equipped weapons
** One item (or up to 100 coins) inside the target's inventory
*** You may also "reverse-pickpocket" and ''plant'' one item (or up to 100 coins) from your inventory into the target's.
* Objects stolen using this technique can be immediately equipped (if applicable), added to your inventory (if you have enough space for it), or thrown to a random Side of the room.
* If you fail the Steal check, if no objects are eligible, or if you succeed but choose to take nothing, your turn immediately ends.
=== Power surge ===
* Cost: [[File:Parallar symbol.png|10px]]'''1500'''
* Required skill level in UnarmedMartial arts: '''Expert'''
How to use:
* Cost: [[File:Parallar symbol.png|10px]]'''2000'''
* Required skill level in UnarmedMartial arts: '''Expert'''
How to use:
* When using this technique, your [[Weapons#Melee weapon modes|max attacks per turn]] in '''UnarmedMartial arts''' is '''reduced to 1'''.
* Attack the target as you normally would using a '''kick'''.
* On a successful hit, a spinning kick deals '''2.5x [[Pain]] and [[Limb Damage]]'''. You will then be prompted to select a [[Battlespace]] Side other than the one you and your opponent are located into - the opponent will be forcibly thrown (spinning) into the selected Side.
** '''Note:''' Enemies thrown into another Side will trigger primed Pressure Mines, and any primed Directional Mines aimed at the Side from which the enemy was thrown from. This can be used to the practitioner's advantage.
* On a successful hit, the practitioner will '''gain +4.0% [[Fatigue]]'''.
 
=== Monkey's Paw ===
 
The ultimate stealing technique. With it, you can steal someone's clothes right off their back.
 
* Cost: [[File:Parallar symbol.png|10px]]'''4000'''
* Required skill level in Martial arts: '''Master''' (+ must already have learned '''Steal''')
 
How to use:
* Same as [[Unarmed combat#Steal|Steal]]; the range of objects you can steal is simply expanded to the following:
** One of the target's equipped weapons
** One item (or up to 100 [[coins]]) inside the target's inventory
*** You may also "reverse-pickpocket" and ''plant'' one item (or up to 100 coins) from your inventory into the target's.
** One worn piece of [[LBE]]
** One worn piece of [[clothing and armor]] (excluding all variants of the Power Armor Suit, Helmet, or Youkai Power Armor)
=== Touch of Death ===
* Cost: [[File:Parallar symbol.png|10px]]'''4000'''
* Required skill level in UnarmedMartial arts: '''Master'''
How to use:
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