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Trauma plates

22 bytes added, 13:44, 27 December 2019
The purpose of a trauma plate is to protect the user from [[Damage types|Bullet-type]] damage. They are '''useless''' against any other type of damage and will therefore not provide any additional protection if the user is hit by attacks dealing any other type of damage.
The way a trauma plate works is by providing a sort of additional "shield" to the torso (as every type of plate carrier is, or includes, some sort of body armor). When the user is struck by a Bullet-type attack to the torso, the plate will reduce [[Pain ]] damage by a listed multiplier, and absorb the [[limb health|limb damage]] that would have been normally dealt, with the intent of reducing its own HP instead of the user's Torso HP.
Every trauma plate has the following traits:
** If the plate is penetrated, the bullet will deal an equal amount of damage to both the plate AND the wearer's torso, just as if there was no plate at all.
** Another way to read the PTT value is that the plate will effectively absorb any amount of limb damage between 0 and the listed value minus 1. So for example, a PTT of 9+ means the plate will successfully stop bullets dealing between 0 and 8 damage.
* A '''Pain modifier''', which is a multiplier; any [[Pain ]] damage dealt to the wearer is multiplied by the listed amount.
* A '''Weight''' value, in units
* A '''Shop value''', in [[File:Parallar symbol.png|10px]].
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