Changes

Trauma plates

983 bytes added, 8 April
In order for a character to be able to wear a trauma plate, they must be wearing a piece of clothing with the '''Plate carrier''' [[Effects|effect]]. The plate is then inserted into the plate carrier in order for it to provide additional protection.
== Function ==
The purpose of a trauma plate is to protect the user from [[Damage types|Bullet-type]] damage. They are '''useless''' against any other type of damage and will therefore not provide any additional protection if the user is hit by attacks dealing any other type of damage.
The way a trauma plate works is by providing a sort of additional "shield" to the torso (as every type of plate carrier is, or includes, some sort of body armor). When the user is struck by a Bullet-type attack to the torso, the plate will reduce [[Pain ]] damage by a listed multiplier, and absorb the [[limb health|limb damage]] that would have been normally dealt, with the intent of reducing its own HP instead of the user's Torso HP.
Every trauma plate has the following traits:
** If the plate is penetrated, the bullet will deal an equal amount of damage to both the plate AND the wearer's torso, just as if there was no plate at all.
** Another way to read the PTT value is that the plate will effectively absorb any amount of limb damage between 0 and the listed value minus 1. So for example, a PTT of 9+ means the plate will successfully stop bullets dealing between 0 and 8 damage.
* A '''Pain modifier''', which is a multiplier; any [[Pain ]] damage dealt to the wearer is multiplied by the listed amount.
* A '''Weight''' value, in units
* A '''Shop value''', in [[File:Parallar symbol.png|10px]].
A trauma plate does not increase Armor Class and therefore doesn't actually reduce the amount of limb damage dealt by incoming bullets. Therefore, one should pair the highest possible AC with the best available plate, in order to ensure that as little damage as possible is dealt to the user; both for preserving the plate's HP and reducing the chances of a pass-through.
=== Weight considerations === * If a plate is already inserted in a compatible piece of [[clothing and armor|armor or outfit]], the Weight of that armor or outfit does not increase by the plate's weight. == List of trauma plates ==
Legend:
{| class="wikitable sortable" style="font-size:10pt"
|-
! Item name !! HP !! Pain mod !! PTT !! Extra effect !! Wgt !! [[File:Parallar symbol.png|10px]] || Description|-| Fiberglass plate || '''20''' || 0.75x || 10 damage or more<br/><span style=font-size:80%>(Stops up to 9 damage per shot)</span> || None || 1 || 100 || Cheap and lightweight soft plate designed to stop low-powered pistol-caliber projectiles and grenade fragments. |-| Aramid fiber plate || '''30''' || 0.50x || 11 damage or more<br/><span style=font-size:80%>(Stops up to 10 damage per shot)</span> || None || 1 || 200 || Lightweight soft plate designed to stop most pistol-caliber projectiles.
|-
| Fiberglass Ceramic plate || '''20 HP40''' || 0.75x 15x || 10 12 damage or more<br/><span style=font-size:80%>(Stops up to 9 11 damage per shot)</span> || 1 None || 100 2 || Cheap and lightweight soft 500 || Lightweight hard plate designed made out of ceramic materials.<br/>Designed to stop lowlight rifle-powered caliber and most pistol-caliber projectiles and grenade fragments.
|-
| Aramid fiber Titanium/Steel plate || '''30 HP50''' || 0.50x 15x || 11 13 damage or more<br/><span style=font-size:80%>(Stops up to 10 12 damage per shot)</span> || 1 None || 200 3 || Lightweight soft 750 || Medium weight hard plate , composed out of a thin armor steel tile layered between two titanium tiles.<br/>A compromise between ceramic and full steel, it is designed to stop most pistol- and rifle-caliber projectiles.
|-
| Ceramic Light steel plate || '''40 HP60''' || 0.15x 20x || 12 14 damage or more<br/><span style=font-size:80%>(Stops up to 11 13 damage per shot)</span> || 2 Agility -1 || 500 4 || Lightweight 1000 || Heavyweight hard plate , made out of ceramic materialsarmor steel with a 5/8 inch (0.625 inch) thickness.<br/>Designed to stop light rifle-caliber and Capable of stopping all but the most pistolpowerful rifle-caliber projectiles.
|-
| Titanium/Steel Heavy steel plate || '''50 HP70''' || 0.15x 20x || 13 15 damage or more<br/><span style=font-size:80%>(Stops up to 12 14 damage per shot)</span> || 3 Agility -2 || 5 || 750 1500 || Medium weight Heavyweight hard plate, composed made out of a thin reinforced armor steel tile layered between two titanium tileswith a 3/4 inch (0.75 inch) thickness.<br/>A compromise between ceramic and full steel, it is designed Designed to stop most pistol- and offer reliable protection against even AP rifle-caliber projectiles.
|-
| Light steel Hydra scale plate || '''60 HP40''' || 0.20x 10x || 14 damage or more<br/><span style=font-size:80%>(Stops up to 13 damage per shot)</span> || 4 None || 1000 2 || Heavyweight hard [[Crafting|Crafting-only]] || Custom-made trauma plate, made out of AR500 steel with a 5/8 inch (0.625 inch) thicknesshydra's scales.<br/>Capable About 1 inch of stopping all thickness, hard as light steel but the most powerful rifle-caliber projectilesas durable as ceramic.
|-
| Heavy steel Dragon scale plate || '''70 HP50''' || 0.20x 10x || 15 damage or more<br/><span style=font-size:80%>(Stops up to 14 damage per shot)</span> || 5 None || 1500 2 || Heavyweight hard [[Crafting|Crafting-only]] || Custom-made trauma plate, made out of AR500 steel with a 3/4 inch (0.75 inch) thicknessdragon's scales.<br/>Designed to offer reliable protection against even AP rifle projectilesAbout 1 inch of thickness, hard as heavy steel but as durable as titanium.
|-
| Composite armor plate || '''100 HP''' || 0.10x || 18 damage or more<br/><span style=font-size:80%>(Stops up to 17 damage per shot)</span> || Agility -1 || 5 || [[Craftingitems#Specs Docs|Specs Docs-only ]] || Advanced hard plate, made out of boron carbide and layered with an aramid sleeve. 1.15 inch thickness.<br/>Capable of stopping .50 BMG FMJ with 100% confidence - but don't try this at home.
|}
[[Category:Clothing]]
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