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Trauma plates

58 bytes added, 18:46, 20 October 2019
The purpose of a trauma plate is to protect the user from [[Damage types|Bullet-type]] damage. They are '''useless''' against any other type of damage and will therefore not provide any additional protection if the user is hit by attacks dealing any other type of damage.
The way a trauma plate works is by providing a sort of additional "shield" to the torso (as every type of plate carrier is , or includes, some sort of body armor). When the user is struck by a Bullet-type attack to the torso, the plate will reduce Pain damage by a listed multiplier, and absorb the [[limb health|limb damage]] that would have been normally dealt, with the intent of reducing its own HP instead of the user's Torso HP.
Every trauma plate has the following traits:
* '''Hit Points''' or '''HP''', which is the amount of [[Limb health|limb damage]] it is capable of enduring until breaking and failing. A broken trauma plate is completely ineffective, and may be removed from the inventory immediately.
* A '''Pass-Through Threshold''' or '''PTT''', which is the minimum amount of limb damage '''per hit''' that a single Bullet-type attack needs to deal in order to cause a '''pass-through''' (the bullet was sufficiently powerful to completely penetrate through the plate and into the wearer's body, therefore defeating it). ** If the plate is penetrated, the bullet will deal an equal amount of damage to both the plate AND the wearer's torso, just as if there was no plate at all.
** Another way to read the PTT value is that the plate will effectively absorb any amount of limb damage between 0 and the listed value minus 1. So for example, a PTT of 9+ means the plate will successfully stop bullets dealing between 0 and 8 damage.
* A '''Pain modifier''', which is a multiplier; any Pain damage dealt is multiplied by the listed amount.