Difference between revisions of "Trauma plates"

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'''Trauma plates''' (also called '''armor plates''', '''ballistic plates''', or simply '''plates'''), are large, thick plates made out of some sort of bullet-resistant material, and are designed to improve survivability against not armor in a typical sense and cannot be worn on their own; they can be thought of as upgrades to existing armor.
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This page regroups all of the [[Clothing#Trauma plates|trauma plates]] that can be worn by any character in the game equipped with a piece of clothing, armor, or outfit with the "Plate carrier" effect.
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In order for a character to be able to wear a trauma plate, they must be wearing a piece of clothing/armor or an outfit with the '''Plate carrier''' [[Effects|effect]].
  
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= Function =
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Trauma plates function very differently compared to regular clothing and armor; they do not increase [[AC]], nor do they protect against all threats.
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The purpose of a trauma plate is to protect the user from [[Damage types|Bullet-type]] damage. They are '''useless''' against any other type of damage and will therefore not provide any additional protection if the user is hit by attacks dealing any other type of damage.
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The way a trauma plate works is by providing a sort of additional "shield" to the torso (every type of plate carrier is some sort of body armor). When the user is struck by a Bullet-type attack to the torso, the plate will reduce Pain damage by a listed multiplier, and absorb the [[limb health|limb damage]] that would have been normally dealt, with the intent of reducing its own HP instead of the user's Torso HP.
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Every trauma plate has the following traits:
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* '''Hit Points''' or '''HP''', which is the amount of [[Limb health|limb damage]] it is capable of enduring until breaking and failing. A broken trauma plate is completely ineffective, and may be removed from the inventory immediately.
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* A '''Pass-Through Threshold''' or '''PTT''', which is the minimum amount of limb damage '''per hit''' that a single Bullet-type attack needs to deal in order to cause a '''pass-through''' (the bullet was sufficiently powerful to completely penetrate through the plate and into the wearer's body, therefore defeating it). If the plate is penetrated, the bullet will deal an equal amount of damage to both the plate AND the wearer's torso.
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** Another way to read the PTT value is that the plate will effectively absorb any amount of limb damage between 0 and the listed value minus 1. So for example, a PTT of 9+ means the plate will successfully stop bullets dealing between 0 and 8 damage.
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* A '''Pain modifier''', which is a multiplier; any Pain damage dealt is multiplied by the listed amount.
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* A '''Weight''' value, in units
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* A '''Shop value''', in [[File:Parallar symbol.png|10px]].
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A trauma plate does nothing to actually reduce the amount of limb damage an incoming bullet deals; that is the role of Armor Class. Therefore, pairing a plate with a high AC ensures that the bullet will deal as little damage as possible. This is important for two reasons: preserving the HP of the plate, and reducing the chances of a pass-through.
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= List of trauma plates =
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Legend:
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* '''HP''': Maximum health of a brand new plate.
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* '''Pain mod.''': Pain modifier.
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* '''PTT''': Pass-Through Threshold.
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* '''Wgt''': Item Weight, in weight units
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** A listed weight of '''Unsp.''' means "'''Unsparable'''"; such items cannot be placed into load-bearing equipment at all.
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* [[File:Parallar symbol.png|10px]] : Shop value of the item.
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{| class="wikitable sortable" style="font-size:10pt"
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|-
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! Item name !! HP !! Pain mod !! PTT !! Wgt !! [[File:Parallar symbol.png|10px]] || Description
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|-
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| Fiberglass plate || '''20 HP''' || 0.75x || 10 damage or more<br/><span style=font-size:80%>(Stops up to 9 damage per shot)</span> || 1 || 100 || Cheap and lightweight soft plate designed to stop low-powered pistol-caliber projectiles and grenade fragments.
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|-
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| Aramid fiber plate || '''30 HP''' || 0.50x || 11 damage or more<br/><span style=font-size:80%>(Stops up to 10 damage per shot)</span> || 1 || 200 || Lightweight soft plate designed to stop most pistol-caliber projectiles.
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|-
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| Ceramic plate || '''40 HP''' || 0.15x || 12 damage or more<br/><span style=font-size:80%>(Stops up to 11 damage per shot)</span> || 2 || 500 || Lightweight hard plate made out of ceramic materials.<br/>Designed to stop light rifle-caliber and most pistol-caliber projectiles.
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|-
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| Titanium/Steel plate || '''50 HP''' || 0.15x || 13 damage or more<br/><span style=font-size:80%>(Stops up to 12 damage per shot)</span> || 3 || 750 || Medium weight hard plate, composed out of a thin steel tile layered between two titanium tiles.<br/>A compromise between ceramic and full steel, it is designed to stop most pistol- and rifle-caliber projectiles.
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|-
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| Light steel plate || '''60 HP''' || 0.20x || 14 damage or more<br/><span style=font-size:80%>(Stops up to 13 damage per shot)</span> || 4 || 1000 || Heavyweight hard plate, made out of AR500 steel with a 5/8 inch (0.625 inch) thickness.<br/>Capable of stopping all but the most powerful rifle-caliber projectiles.
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|-
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| Heavy steel plate || '''70 HP''' || 0.20x || 15 damage or more<br/><span style=font-size:80%>(Stops up to 14 damage per shot)</span> || 5 || 1500 || Heavyweight hard plate, made out of AR500 steel with a 3/4 inch (0.75 inch) thickness.<br/>Designed to offer reliable protection against even AP rifle projectiles.
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|-
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| Composite armor plate || '''100 HP''' || 0.10x || 18 damage or more<br/><span style=font-size:80%>(Stops up to 17 damage per shot)</span> || 5 || Crafting-only || Advanced hard plate, made out of boron carbide and layered with an aramid sleeve. 1.15 inch thickness.<br/>Capable of stopping .50 BMG FMJ with 100% confidence - but don't try this at home.
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|}
  
 
[[Category:Clothing]]
 
[[Category:Clothing]]

Revision as of 18:40, 20 October 2019

Navigation: Main Page Items Clothing Trauma plates




Trauma plates (also called armor plates, ballistic plates, or simply plates), are large, thick plates made out of some sort of bullet-resistant material, and are designed to improve survivability against not armor in a typical sense and cannot be worn on their own; they can be thought of as upgrades to existing armor.

In order for a character to be able to wear a trauma plate, they must be wearing a piece of clothing/armor or an outfit with the Plate carrier effect.

Function

Trauma plates function very differently compared to regular clothing and armor; they do not increase AC, nor do they protect against all threats.

The purpose of a trauma plate is to protect the user from Bullet-type damage. They are useless against any other type of damage and will therefore not provide any additional protection if the user is hit by attacks dealing any other type of damage.

The way a trauma plate works is by providing a sort of additional "shield" to the torso (every type of plate carrier is some sort of body armor). When the user is struck by a Bullet-type attack to the torso, the plate will reduce Pain damage by a listed multiplier, and absorb the limb damage that would have been normally dealt, with the intent of reducing its own HP instead of the user's Torso HP.

Every trauma plate has the following traits:

  • Hit Points or HP, which is the amount of limb damage it is capable of enduring until breaking and failing. A broken trauma plate is completely ineffective, and may be removed from the inventory immediately.
  • A Pass-Through Threshold or PTT, which is the minimum amount of limb damage per hit that a single Bullet-type attack needs to deal in order to cause a pass-through (the bullet was sufficiently powerful to completely penetrate through the plate and into the wearer's body, therefore defeating it). If the plate is penetrated, the bullet will deal an equal amount of damage to both the plate AND the wearer's torso.
    • Another way to read the PTT value is that the plate will effectively absorb any amount of limb damage between 0 and the listed value minus 1. So for example, a PTT of 9+ means the plate will successfully stop bullets dealing between 0 and 8 damage.
  • A Pain modifier, which is a multiplier; any Pain damage dealt is multiplied by the listed amount.
  • A Weight value, in units
  • A Shop value, in Parallar symbol.png.

A trauma plate does nothing to actually reduce the amount of limb damage an incoming bullet deals; that is the role of Armor Class. Therefore, pairing a plate with a high AC ensures that the bullet will deal as little damage as possible. This is important for two reasons: preserving the HP of the plate, and reducing the chances of a pass-through.

List of trauma plates

Legend:

  • HP: Maximum health of a brand new plate.
  • Pain mod.: Pain modifier.
  • PTT: Pass-Through Threshold.
  • Wgt: Item Weight, in weight units
    • A listed weight of Unsp. means "Unsparable"; such items cannot be placed into load-bearing equipment at all.
  • Parallar symbol.png : Shop value of the item.
Item name HP Pain mod PTT Wgt Parallar symbol.png Description
Fiberglass plate 20 HP 0.75x 10 damage or more
(Stops up to 9 damage per shot)
1 100 Cheap and lightweight soft plate designed to stop low-powered pistol-caliber projectiles and grenade fragments.
Aramid fiber plate 30 HP 0.50x 11 damage or more
(Stops up to 10 damage per shot)
1 200 Lightweight soft plate designed to stop most pistol-caliber projectiles.
Ceramic plate 40 HP 0.15x 12 damage or more
(Stops up to 11 damage per shot)
2 500 Lightweight hard plate made out of ceramic materials.
Designed to stop light rifle-caliber and most pistol-caliber projectiles.
Titanium/Steel plate 50 HP 0.15x 13 damage or more
(Stops up to 12 damage per shot)
3 750 Medium weight hard plate, composed out of a thin steel tile layered between two titanium tiles.
A compromise between ceramic and full steel, it is designed to stop most pistol- and rifle-caliber projectiles.
Light steel plate 60 HP 0.20x 14 damage or more
(Stops up to 13 damage per shot)
4 1000 Heavyweight hard plate, made out of AR500 steel with a 5/8 inch (0.625 inch) thickness.
Capable of stopping all but the most powerful rifle-caliber projectiles.
Heavy steel plate 70 HP 0.20x 15 damage or more
(Stops up to 14 damage per shot)
5 1500 Heavyweight hard plate, made out of AR500 steel with a 3/4 inch (0.75 inch) thickness.
Designed to offer reliable protection against even AP rifle projectiles.
Composite armor plate 100 HP 0.10x 18 damage or more
(Stops up to 17 damage per shot)
5 Crafting-only Advanced hard plate, made out of boron carbide and layered with an aramid sleeve. 1.15 inch thickness.
Capable of stopping .50 BMG FMJ with 100% confidence - but don't try this at home.