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The Bat out of Hell

172 bytes added, 00:52, 14 November 2019
* Angelic creatures cannot equip or use this weapon, and would hurt themselves if they tried or were forced to touch it. This extends to shrine maidens.
* '''Hell's Gift effect''': For every Angelic creature killed with this weapon, the weapon gains one "Charge" point, up to a maximum of 30. This weapon has a damage multiplier equal to 1.0 + (Charges x 0.1); meaning that at the maximum of 30 Charge points, this weapon will deal quadruple damage (4.0x). ** '''!!!BERSERK!!!''': At any given moment, if the weapon has at least one Charge point, the user may use a activate this special ability called '''!!!BERSERK!!!''' (for appropriate effect, this word should be shouted, angrily). ** Upon activating this ability, all Charge points are consumed; the user's [[Limb health]] is completely restored. As long as this effect is active, the weapon cannot gain any more Charge points, then their [[Strength]] is tripled doubled and their [[Pain sensitivity]] becomes 0% for as many turns as there were Charges (up to 30 turns).** Once the effects of !!!BERSERK!!! end, Charge points are reset to 0 and the weapon can gain new Charge points again.
[[Category:Class 5 Long weapons]]
[[Category:Artifact weapons]]