Difference between revisions of "The Bat out of Hell"

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* '''Variable damage multiplier''', which depends on the user's '''Demonic Reputation'''.
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* Angelic creatures cannot equip or use this weapon, and would hurt themselves if they tried or were forced to touch it. This extends to shrine maidens.
** Formula is: '''Multiplier = ( 1 + ( Demonic Rep / 125 ))'''.
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* '''Hell's Gift effect''': For every Angelic creature killed with this weapon, the weapon gains one "Charge" point, up to a maximum of 30. This weapon has a damage multiplier equal to 1.0 + (Charges x 0.1); meaning that at the maximum of 30 Charge points, this weapon will deal quadruple damage (4.0x). At any given moment, if the weapon has at least one Charge point, the user may use a special ability called '''!!!BERSERK!!!''' (for appropriate effect, this word should be shouted, angrily). Upon activating this ability, all Charge points are consumed; the user's [[Limb health]] is completely restored, then their [[Strength]] triples, and their [[Pain sensitivity]] becomes 0% for as many turns as there were Charges (up to 30 turns).
** Multiplier is x1 at 0 Rep.
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** At -125 Rep or less, The Bat out of Hell will deal zero damage as the multiplier fell to x0.
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** At 1000 Rep, The Bat out of Hell will deal 9x damage.
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[[Category:Class 5 Long weapons]]
 
[[Category:Class 5 Long weapons]]
 
[[Category:Artifact weapons]]
 
[[Category:Artifact weapons]]

Revision as of 00:31, 14 November 2019

Disambiguation.png You may be looking for other types of bats.
Navigation: Main Page Weapons Class 5 Long weapons The Bat out of Hell




Weapon, Class 5 Long
The Bat out of Hell
Bat out of Hell.jpg
Game information
Category Two-handed club
Modes Strike (Blunt)
Uses ammunition? No
N/A
Weight (units) 14
Material type Steel
Max condition 44444
Usable for butchering? No box.png
Shop value / Rarity N/A (see page)


"A seemingly indestructible bat, made out of very dark steel, with a strange, blood red hue. Legend says that it was made out of an otherworldly material called steelwood, made from a tree that grew upside down, from a deep cavern of Hell. In order to bind this bat to Demonic energy, it is said to have been used to execute ten thousand different enemies, each time bathing the bat in their blood, each time making it harder, stronger, and hungry for more blood of the enemies of Hell. It demands more. Feed it."
Hebizuka (quote written by Tempest)


The Bat out of Hell (sometimes shortened to The Bat or Hell Bat) is a type of artifact two-handed club.

Obtaining this weapon

This weapon is referred to as an artifact weapon; it cannot be normally found in the Mazes, nor can it be crafted or built.

The Bat out of Hell can be obtained by completing the Ancient factory ruins explorable area and reaching the treasure.

This weapon is unique. Only one instance of this artifact weapon should exist. It cannot be sold, and if it is lost or abandoned, it will return to its original location.

Stats

This weapon has only one mode available, Strike.

Strike

Damage type LDV Pain (C1) Pain (C2) Pain (C3) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp +1 48% 47% 46% 38% 31% 24% 12% 4%
  • Angelic creatures cannot equip or use this weapon, and would hurt themselves if they tried or were forced to touch it. This extends to shrine maidens.
  • Hell's Gift effect: For every Angelic creature killed with this weapon, the weapon gains one "Charge" point, up to a maximum of 30. This weapon has a damage multiplier equal to 1.0 + (Charges x 0.1); meaning that at the maximum of 30 Charge points, this weapon will deal quadruple damage (4.0x). At any given moment, if the weapon has at least one Charge point, the user may use a special ability called !!!BERSERK!!! (for appropriate effect, this word should be shouted, angrily). Upon activating this ability, all Charge points are consumed; the user's Limb health is completely restored, then their Strength triples, and their Pain sensitivity becomes 0% for as many turns as there were Charges (up to 30 turns).