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The Bat out of Hell

552 bytes added, 22:38, 29 October 2022
{{Hebiquote
|quotetext=A seemingly indestructible bat, made out of very dark steel, with a strange, blood -red hue. Legend says that it was made out of an otherworldly material called steelwood, made from a tree that grew upside down, from a deep cavern of Hell. In order to bind this bat to Demonic energy, it is said to have been used to execute ten thousand different enemies, each time bathing the bat in their blood, each time making it harder, stronger, and hungry hungrier for more blood of the enemies of Hell. It demands more. Feed it.
|quoteauthor=Tempest
}}
This weapon is referred to as an '''artifact weapon'''; it cannot be normally found in the Mazes, nor can it be crafted or built.
The Bat out of Hell can be obtained by completing the '''Ancient factory ruins''' explorable area and reaching the treasure. This weapon is unique. Only '''one instance''' of this artifact weapon should exist. It is priceless and cannot be sold, and if it is lost or abandoned, it will return to its original locationfound for sale anywhere.
== Stats ==
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! LDV !! Pain (C1) !! Pain (C2) !! Pain (C3) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Sharp || '''+1''' || 48% || 47% || 46% || 38% || 31% || 24% || 12% || 4%
|}
* Angelic creatures cannot equip or use this weapon, and would hurt themselves if they tried or were forced to touch it. This extends to shrine maidens. * '''Variable damage multiplier''', which depends on the userHell's Gift effect'''Demonic Reputation'''.** Formula is: '''Multiplier = ( For every Angelic creature killed with this weapon, the weapon gains one "Charge" point, up to a maximum of 30. This weapon has a damage multiplier equal to 1 .0 + ( Demonic Rep / 125 Charges x 0.1); meaning that at the maximum of 30 Charge points, this weapon will deal quadruple damage (4.0x)'''.** Multiplier is x1 '''!!!BERSERK!!!''': At any given moment, if the weapon has at 0 Repleast one Charge point, the user may activate this special ability (for appropriate effect, this word should be shouted, angrily).** At -125 Rep or lessUpon activating this ability, The Bat out of Hell will deal zero damage the user's [[Limb health]] is completely restored. As long as this effect is active, the multiplier fell weapon cannot gain any more Charge points, their [[Strength]] is doubled and their [[Pain sensitivity]] becomes 0% for as many turns as there were Charges (up to x030 turns).** At 1000 RepOnce the effects of !!!BERSERK!!! end, The Bat out of Hell will deal 9x damageCharge points are reset to 0 and the weapon can gain new Charge points again.
[[Category:Class 5 Long weapons]]
[[Category:Artifact weapons]]
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