Changes

TS-50

45 bytes added, 16:26, 13 April 2019
/* Example situation */
* Turn 2: You can remain on Side 2 to plant Mine #2, or make a non-combat move back to Side 1. If you plant a second mine, then by the end of Turn 2, Mine #1 has 1 turn remaining, and Mine #2 has 2 turns remaining.
* Turn 3: This is the last safe turn, you ''should'' leave Side 2 now. At the end of Turn 3, Mine #1 is primed, and Mine #2 would have 1 turn remaining.
* Turn 4: If any creature is currently on Side 2, then '''Mine mine #1 will explode.''' If you haven't left Side 2 by then, non-combat movement to another side will have the same speed as mine detonation (IS 0), and anything slower will guarantee that the mine will explode before you can do anything. It is possible, but very risky, to escape before the mine explodes, if turn order determines your movement goes before the explosion.
=== Throwing a mine ===
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