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A '''style shop''' is a type of [[individual shop]] which specializes in creating custom [[clothing and armor]] and custom [[load-bearing equipment]].  = Shop rules = Opening hours:* [[Towns]]: 24 hours a day, six days per week. '''Closed on Watersday''' for inventory. * [[Intersections]]: 12 hours a day ('''day shift only'''), six days per week. '''Closed on Watersday''' for inventory. Style shops sell the following:* '''Clothing customization service''' Style shops may also:* '''Does not buy back items'''. All sales are final.* Accept payment in '''[[valuables|cash or appraised valuables]]'''* Provide '''store credit''' (valid only at the specific location you obtained credit from - each store is independent)** Shops do not normally return change; it is automatically converted into store credit instead.* '''Transfer''' store credit into a customer's '''bank account''' (for a fee, see [[Bank]]). * Provide a '''delivery service''' into a customer's '''bank vault''' (for a fee and if the vault has enough space remaining, see [[Bank]])  = Clothing customization service = This service creates two categories of items: Custom clothing for humans/halflings, and custom youkai outfits. There is no need to bring an existing item to modify; the style shop creates new, completely unique items and outfits from scratch. After ordering an item, it takes '''1d6 [[time]] periods''' for the style shop to complete it, at which point it can be picked up if it hasn't been delivered to the item vault. == Custom human clothing == When ordering a new custom piece of clothing, you will be asked to fill out the following details: * '''Name:''' Give your item a name.* '''Clothing slot:''' Select a clothing slot in which your piece of clothing is intended to be worn: '''Headgear, Top, Body armor, Arms addon, Bottom, Legs addon, Footwear'''.* '''Description:''' Describe the item with as much detail as possible.* '''Body parts protected:''' See the relevant section below.* '''Armor Class:''' Select the [[Armor Class]] of your custom piece of clothing: '''C1, C2, A1, A2, A3, A4, A5'''** If the selected AC is C1 or C2, the item is considered '''unarmored'''. Otherwise, it is considered '''armored'''.* '''Proof ratings:''' Select the [[Proof ratings]] of your custom piece of clothing: whether it protects against '''Blunt, Sharp, Piercing''' damage, and at '''-resistant''' or '''-PROOF''' level.* '''Additional effects:''' See the relevant section below.* '''Weight:''' A base Weight is determined by a combination of your selected Clothing slot and Armor Class. Increasing the item's Weight may reduce the price, decreasing it may increase it. See the Pricing section for details. The exact set of traits and details should be discussed between the GM and players. Custom clothing is ultimately subject to the GM's approval. They also have the power to add effects they feel would be appropriate.* Example 1: If the piece of clothing is very revealing or does nothing to protect the wearer's modesty, it could [[Standard Law|violate exhibitionism laws]]. * Example 2: If the piece of clothing has written statements, particularly if they're aimed at a particular major figure or a faction, such as "I shit on Colonel Wight", it could piss off members of the [[Military]] angry on sight. === Custom human clothing: Body parts protected and base weight === Depending on the clothing slot the item belongs to, the list of body parts a custom piece of clothing can protect may vary, as long as the GM approves. Each clothing slot has a mandatory body part (it ''must'' protect at least this part) and a list of optional body parts, which can be added. Certain specific body parts can be specified separately from the limb they belong to (e.g. elbows separately from the full arm, if you want a piece of clothing to only protect the elbows). These body parts are listed in parentheses. '''Headgear'''* Mandatory body parts: Head* Optional body parts: N/A* Base weight (unarmored): 3* Base weight (armored): 14 '''Top'''* Mandatory body parts: Torso* Optional body parts: Arms (Shoulders, Elbows), Crotch, Hips, Legs (Knees), Feet* Base weight (unarmored): 3* Base weight (armored): 9 '''Body armor'''* Mandatory body parts: Torso* Optional body parts: Arms (Shoulders, Elbows), Crotch, Hips, Legs (Knees), Feet* Base weight (unarmored): 5* Base weight (armored): 14 '''Arms add-ons'''* Mandatory body parts: Arms OR any one or both of: Shoulders, Elbows* Base weight (unarmored): 5* Base weight (armored): 9 '''Bottom'''* Mandatory body parts: Crotch* Optional body parts: Hips, Legs (Knees), Feet* Base weight (unarmored): 3* Base weight (armored): 9 '''Legs add-ons'''* Mandatory body parts: Legs OR Knees* Base weight (unarmored): 3* Base weight (armored): 9 '''Footwear'''* Mandatory body parts: Feet* Optional body parts: N/A* Base weight (unarmored): 3* Base weight (armored): 9 === Custom human clothing: Additional effects === A custom piece of clothing may be given one of many [[effects]] for additional traits and protection, subject to GM approval as well. Depending on the clothing slot the item belongs to, the list of compatible effects may vary. Certain effects have variants; your item can only have one variant at a time. Variants are listed offset under a relevant effect. E.g.: "Powered, large battery" is a variant of "Powered, standard battery". You cannot select both on the same item, you can only have either one or neither. '''Headgear'''* Ballistic protective (Armored only)* Blast protective (Armored only, minimum AC A2, all clothing proofs must be at least -Resistant)* Can be torn into 1d2 rags (Unarmored only)* Classy* Face concealment (also adds Blocks face gear)* Fire-retardant* Half melee damage (at least one proof rating must be -PROOF)* Immunity to gases (must have Face concealment)* Integrated night vision (must have Fae concealment)* Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)** Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.) '''Top'''* Can be torn into 1d2 rags (Unarmored only)** Can be torn into 1d4 rags (Unarmored only)** Can be torn into 1d8 rags (Unarmored only)* Classy* Fire-retardant '''Body armor'''* Blast protective (Armored only, minimum AC A2, all clothing proofs must be at least -Resistant)* Classy* Fire-retardant* Half melee damage (at least one proof rating must be -PROOF)* Plate carrier* Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)** Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.) '''Arms addons'''* Classy* Fire-retardant* Half melee damage (at least one proof rating must be -PROOF) '''Bottom'''* Can be torn into 1d2 rags (Unarmored only)** Can be torn into 1d4 rags (Unarmored only)** Can be torn into 1d8 rags (Unarmored only)* Classy* Fire-retardant '''Legs addons'''* Classy* Fire-retardant* Half melee damage (at least one proof rating must be -PROOF) '''Footwear'''* Classy* Fire-retardant* Half melee damage (at least one proof rating must be -PROOF) === Custom human clothing: Pricing === The sections below will help you calculate the price of a custom piece of clothing. ==== Custom human clothing: Base price ====The base pricing depends on the [[Armor Class]] selected. {| class="wikitable" style="font-size:10pt"|-| '''[[Armor Class]]''' || C1 || C2 || A1 || A2 || A3 || A4 || A5|-| '''Cost''' (in [[File:Parallar symbol.png|10px]]) || '''50''' || '''100''' || '''250''' || '''500''' || '''1000''' || '''2000''' || '''5000'''|} ==== Custom human clothing: Price modifiers ==== This base price is modified by all of the other traits and effects selected: '''Clothing proofs''' The base price is modified by flat rates, depending on the clothing proofs selected. {| class="wikitable" style="font-sizeTemplate:10pt"TownMilitary|-| '''''Type / Level''''' || '''-resistant''' || '''-PROOF'''|-| '''Blunt-''' || [[File:Parallar symbol.png|10px]]'''+200''' || [[File:Parallar symbol.png|10px]]'''+800'''|-| '''Sharp-''' || [[File:Parallar symbol.png|10px]]'''+300''' || [[File:Parallar symbol.png|10px]]'''+1200'''|-| '''Piercing-''' || [[File:Parallar symbol.png|10px]]'''+400''' || [[File:Parallar symbol.png|10px]]'''+1600'''|} '''Body parts protected''' The price is multiplied by a certain amount depending on the number of body parts protected. Note that "Arms" count as 3 parts, and "Legs" count as 2 parts. {| classtown_mapzone="wikitable" style="font-size:10pt"Northwestern|-| '''1''' || '''x1.0'''|-| '''2''' || '''x1.05'''|-| '''3''' || '''x1.1'''|-| '''4''' || '''x1.15'''|-| '''5''' || '''x1.2'''|-| '''6+''' || '''x1.25'''|} '''Weight rating''' The price is further multiplied depending on the item's [[weight tier]] modifications.  {| classtown_founded="wikitable" style="fontE5-size:10pt"153|-| '''+5''' tiers or more || '''x0.5'''|-| '''+4''' tiers || '''x0.6'''|-| '''+3''' tiers || '''x0.7'''|-| '''+2''' tiers || '''x0.8'''|-| '''+1''' tier || '''x0.9'''|-| '''±0''' tiers (base weight) || '''x1.0'''|-| '''-1''' tier || '''x1.1'''|-| '''-2''' tiers || '''x1.2'''|-| '''-3''' tiers || '''x1.3'''|-| '''-4''' tiers || '''x1.4'''|-| '''-5''' tiers or more || '''x1.5'''|} '''Effects''' Additional effects may further influence the price, either by a flat rate or a multiplier. {| classtown_pop="wikitable" style="font-size:10pt"Medium|-| '''Ballistic protective''' || [[File:Parallar symbol.png|10px]]'''+250'''|-| '''Blast protective''' || [[File:Parallar symbol.png|10px]]'''+1500'''|-| '''Can be torn into x rags''' || No change|-| '''Classy''' || '''x3.0'''|-| '''Face concealment''' || [[File:Parallar symbol.png|10px]]'''+200'''|-| '''Fire-retardant''' || [[File:Parallar symbol.png|10px]]'''+500'''|-| '''Half melee damage''' || [[File:Parallar symbol.png|10px]]'''+1000'''|-| '''Immunity to gases''' || [[File:Parallar symbol.png|10px]]'''+1000'''|-| '''Integrated night vision''' || [[File:Parallar symbol.png|10px]]'''+1000'''|-| '''Plate carrier''' || [[File:Parallar symbol.png|10px]]'''+250'''|-| '''Powered''' || ''See [[Style shop#Notes|notes]]''|} '''Final pricing''' If the total cost of any item were to be less than [[File:Parallar symbol.png|10px]]'''25''' after calculation, it is set to [[File:Parallar symbol.png|10px]]'''25'''. town_laws== Custom youkai outfits == When ordering a new custom youkai outfit, you will be asked to fill out the following details: * '''Name:''' Give your item a name.* '''Description:''' Describe the item with as much detail as possible.* '''Youkai body type:''' Determine which youkai body type this outfit is intended for: '''Type H, Type S, Type T, Type U, Type W'''. Type H clothing is more expensive.* '''Armor Class tier modifier:''' Select the number of [[Armor ClassStandard Law]] tiers this custom outfit will give, from '''+0''' to '''+7'''.* '''Proof ratings:''' Select the [[Proof ratings]] of your custom piece of clothing: whether it protects against '''Blunt, Sharp, Piercing''' damage, and at '''-resistant''' or '''-PROOF''' level.* '''Additional effects:''' See the relevant section below.* '''Weight:''' The base Weight for all custom youkai outfits is 9 (or 14 for Type H clothes). Increasing the item's Weight may reduce the price, decreasing it may increase it. See the Pricing section for details.  As with human clothing, the exact set of traits and details should be discussed between the GM and players. Custom clothing is ultimately subject to the GM's approval. They also have the power to add effects they feel would be appropriate. === Custom youkai outfits: Additional effects === A custom youkai outfit may be given one of many [[effects]] for additional traits and protection, subject to GM approval as well. Certain effects have variants; your item can only have one variant at a time. Variants are listed offset under a relevant effect. E.g.: "Powered, large battery" is a variant of "Powered, standard battery". You cannot select both on the same item, you can only have either one or neither. '''Applicable effects:'''* [[Agility]] modifier** Select one: -3, -2, -1, +1, +2, +3* Blast protective (AC tier modifier must be +3 or more, all clothing proofs must be at least -Resistant)* Can be torn into 1d2 rags (AC tier modifier must be +0)** Can be torn into 1d4 rags (AC tier modifier must be +0)** Can be torn into 1d8 rags (AC tier modifier must be +0)* Classy* Face concealment (also adds Blocks face gear)* Fire-retardant* Half melee damage (at least one proof rating must be -PROOF)* Immunity to gases (must have Face concealment)* Integrated night vision (must have Fae concealment)* [[Pain Sensitivity]] modifier** Acceptable range: -5% to -70% in increments of 5% (if Type H, the acceptable range is -5% to -50% instead)* Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)** Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)* [[Strength]] modifier** Acceptable range: -50% to +50% in increments of 5% === Custom youkai outfits: Pricing === The sections below will help you calculate the price of a custom outfit. ==== Custom youkai outfits: Base price ==== The base price of any youkai outfit is [[File:Parallar symbol.png|10px]]'''100'''. ==== Custom youkai outfits: Price modifiers ==== This base price is modified by all of the other traits and effects selected: '''AC tier modifier''' The more an outfit increases the wearer's AC, the higher the cost multiplier. Type H clothing imparts a further '''x2.0''' multiplier. {| class="wikitable" style="font-size:10pt"|-| '''AC tier modifier''' || +0 || +1 || +2 || +3 || +4 || +5 || +6 or more|-| '''Type H outfits''' || '''x1.0''' || '''x1.25''' || '''x1.5''' || '''x2.0''' || '''x2.5''' || '''x3.0''' || '''x4.0'''|-| '''Type S/T/U/W outfits''' || '''x2.0''' || '''x2.50''' || '''x3.0''' || '''x4.0''' || '''x5.0''' || '''x6.0''' || '''x8.0'''|} '''Clothing proofs''' The base price is modified by flat rates, depending on the clothing proofs selected. {| class="wikitable" style="font-size:10pt"|-| '''''Type / Level''''' || '''-resistant''' || '''-PROOF'''|-| '''Blunt-''' || [[File:Parallar symbol.png|10px]]'''+200''' || [[File:Parallar symbol.png|10px]]'''+800'''|-| '''Sharp-''' || [[File:Parallar symbol.png|10px]]'''+300''' || [[File:Parallar symbol.png|10px]]'''+1200'''|-| '''Piercing-''' || [[File:Parallar symbol.png|10px]]'''+400''' || [[File:Parallar symbol.png|10px]]'''+1600'''|} '''Weight rating''' The price is further multiplied depending on the item's [[weight tier]] modifications.  {| class="wikitable" style="font-size:10pt"|-| '''+5''' tiers or more || '''x0.5'''|-| '''+4''' tiers || '''x0.6'''|-| '''+3''' tiers || '''x0.7'''|-| '''+2''' tiers || '''x0.8'''|-| '''+1''' tier || '''x0.9'''|-| '''±0''' tiers (base weight) || '''x1.0'''|-| '''-1''' tier || '''x1.1'''|-| '''-2''' tiers || '''x1.2'''|-| '''-3''' tiers || '''x1.3'''|-| '''-4''' tiers || '''x1.4'''|-| '''-5''' tiers or more || '''x1.5'''|} '''Effects''' Additional effects may further influence the price, either by a flat rate or a multiplier. {| class="wikitable" style="font-size:10pt"|-| '''Agility modifier''' || [[File:Parallar symbol.png|10px]]'''+450''' per level over +0<br/>[[File:Parallar symbol.png|10px]]'''-100''' per level under +0Military rule|-| '''Blast protective''' || [[File:Parallar symbol.png|10px]]'''+1500'''|-| '''Can be torn into x rags''' || No change|-| '''Classy''' || '''x3.0'''|-| '''Face concealment''' || [[File:Parallar symbol.png|10px]]'''+200'''|-| '''Fire-retardant''' || [[File:Parallar symbol.png|10px]]'''+500'''|-| '''Half melee damage''' || [[File:Parallar symbol.png|10px]]'''+1000'''|-| '''Immunity to gases''' || [[File:Parallar symbol.png|10px]]'''+1000'''|-| '''Integrated night vision''' || [[File:Parallar symbol.png|10px]]'''+1000'''|-| '''Pain sensitivity modifier''' || Type H outfits: [[File:Parallar symbol.png|10px]]'''+200''' per -5%<br/>Type S/T/U/W outfits: [[File:Parallar symbol.png|10px]]'''+100''' per -5%|-| '''Plate carrier''' || [[File:Parallar symbol.png|10px]]'''+250'''|-| '''Powered''' || ''See [[Style shop#Notes|notes]]''|-| '''Strength modifier''' || [[File:Parallar symbol.png|10px]]'''+200''' per +5%<br/>[[File:Parallar symbol.png|10px]]'''-100''' per -5%|} '''Final pricing''' If the total cost of any item were to be less than [[File:Parallar symbol.png|10px]]'''25''' after calculation, it is set to [[File:Parallar symbol.png|10px]]'''25'''. travel_north== Custom load-bearing equipment ==When ordering a new custom piece of LBE, you will be asked to fill out the following details: * '''Name:''' Give your item a name.* '''LBE type:''' Select the type of LBE you want to have made: '''Tactical vest, Backpack, Utility belt, Leg rig'''.* '''Description:''' Describe the item with as much detail as possible. === LBE capacities ===Your custom LBE's carrying capacity and traits vary depending on the type and the options you select. [[LBE#Folding down|All LBE items are foldableIntersection 01]], and their storage weight depends on their type (and, for backpacks, their general capacity). In addition, all backpacks come with a money pouch, and all utility belts come with a key item pouch. Besides these permanent traits, all other aspects of a custom LBE item can be customized. For any values listed under '''Variables''', the customer must select a number within the range listed. For example, if ordering '''pistol magazines''' for your tactical vest, you can choose the number of magazines it can hold according to the values under '''Variables'''; in this case, any number between 1 and 12. Pricing is equal to the item's base price plus the general and special capacity costs. ==== Tactical vests ====The base price of a tactical vest is [[File:Parallar symbol.png|10px]]'''100'''. '''General capacity:''' Minimum 0 units, maximum 8 units.* Add [[File:Parallar symbol.png|10px]]'''100''' for every 1 unit of general capacity. '''Special capacities:''' Minimum 0, maximum 3, among the choices listed below:{| classtravel_east="wikitable sortable" style="font-size:9pt"|-! Capacity name !! Conditions and effects !! Variables !! Pricing|-| '''Extra storage''' || Any items || Max weight: 1-6 units || [[File:Parallar symbol.png|10pxIntersection 04]]'''100''' per 1 weight of capacity|-| '''Ammunition / Pistol magazines''' || Pistol magazines only, max size tier: Medium || Max items: 1-12 || [[File:Parallar symbol.png|10px]]'''20''' per magazine pouch|-| '''Ammunition / SMG magazines''' || Pistol magazines only, max size tier: Lean || Max items: 1-10 || [[File:Parallar symbol.png|10px]]'''25''' per magazine pouch|-| '''Ammunition / PDW magazines''' || Pistol magazines only, max size tier: Large || Max items: 1-10 || [[File:Parallar symbol.png|10px]]'''30''' per magazine pouch|-| '''Ammunition / Medium magazines''' || Max size tier: Medium || Max items: 1-10 || [[File:Parallar symbol.png|10px]]'''40''' per magazine pouch|-| '''Ammunition / Large magazines''' || Max size tier: Large || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''50''' per magazine pouch|-| '''Ammunition / Very Large magazines''' || Max size tier: V.Large, does not accept drum magazines || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''75''' per magazine pouch|-| '''Ammunition / AMR magazines''' || Max size tier: X.Large, does not accept drum magazines || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per magazine pouch|-| '''Ammunition / Drum magazines''' || Any size tier, accepts drum magazines only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per magazine pouch|-| '''Ammunition / Ammo belt boxes''' || Ammo belt boxes only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per box pouch|-| '''Ammunition / Revolver loaders''' || Speedloaders or speed strips only || Max items: 1-12 || [[File:Parallar symbol.png|10px]]'''25''' per loader pouch|-| '''Ammunition / Grenade launcher bandolier''' || Grenade launcher rounds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder|-| '''Ammunition / Pistol and rifle bandolier''' || Pistol and rifle cartridges only || Max items: 1-60 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder|-| '''Ammunition / Shotgun bandolier''' || Shotgun shells only || Max items: 1-40 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder|-| '''Weapons / Small grenade pouch''' || Class 4 weapons only, max weight per item: 2 || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch|-| '''Weapons / Medium grenade pouch''' || Class 4 weapons only, max weight per item: 3 || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''40''' per item pouch|-| '''Weapons / Large grenade pouch''' || Class 4 weapons only, any weight || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''60''' per item pouch|-| '''Weapons / Knife scabbard''' || Knives or Knife-bayonets only || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''|-| '''Weapons / Dual knife scabbard''' || Knives or Knife-bayonets only || Max items: 2 || [[File:Parallar symbol.png|10px]]'''100'''|-| '''Weapons / Handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''|-| '''Weapons / Dual handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''100'''|-| '''Weapons / Large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''75'''|-| '''Weapons / Dual large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''150'''|-| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch|-| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch|-| '''Misc / Food pouch''' || Food items only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch|-| '''Misc / Mushroom container''' || Mushrooms only || Max items: 200 || [[File:Parallar symbol.png|10px]]'''20'''|} travel_south==== Backpacks ====The base price of a backpack is [[File:Parallar symbol.png|10pxIntersection 07]]'''100'''. '''General capacity:''' Minimum 10 units, maximum 125 units.* Add [[File:Parallar symbol.png|10px]]'''10''' for every 1 unit of general capacity over the first 10. '''Special capacities:''' Minimum 0, maximum 3, among the choices listed below:{| classtravel_west="wikitable sortable" style="font-size:9pt"|-! Capacity name !! Conditions and effects !! Variables !! Pricing|-| '''Extra storage''' || Any items || Max weight: 5, 10, 15, 20, or 25 units || [[File:Parallar symbol.png|10pxRaven City]]'''10''' per 1 weight of capacity|-| '''Ammunition / Magazines''' || Any size tier || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''150''' per magazine pouch|-| '''Ammunition / Ammo belt boxes''' || Ammo belt boxes only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per box pouch|-| '''Ammunition / Grenade launcher bandolier''' || Grenade launcher rounds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder|-| '''Ammunition / Rocket launcher bandolier''' || Rocket launcher rounds only || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''20''' per rocket holder|-| '''Weapons / Gun scabbard''' || Class 1 or Class 2 weapons only || Max items: 1 || [[File:Parallar symbol.png|10px]]'''500'''|-| '''Weapons / Large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''75'''|-| '''Weapons / Dual large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''150'''|-| '''Weapons / Huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''100'''|-| '''Weapons / Dual huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''200'''|-| '''Weapons / Explosives pouch''' || Class 4 weapons only, any weight || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''80''' per item pouch|-| '''Weapons / Launcher straps''' || Disposable rocket launchers only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per launcher strap|-| '''Medical / FSK pouch''' || 2-unit meds only || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''80''' per item pouch|-| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch|-| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch|-| '''Misc / Food pouch''' || Food items only || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch|-| '''Misc / Kit pouch''' || Toolkits only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch|-| '''Misc / Big mushroom container''' || Mushrooms only || Max items: 400 || [[File:Parallar symbol.png|10px]]'''40'''|==== Utility belts ====The base price of an utility belt is [[File:Parallar symbol.png|10px]]'''50'''. '''General capacity:''' Minimum 0 units, maximum 8 units.* Add [[File:Parallar symbol.png|10px]]'''50''' for every 1 unit of general capacity.}
'''Special capacities:Station Delta''' Minimum 0, maximum 3, among the choices listed below:{| class="wikitable sortable" style="font-size:9pt"|-! Capacity name !! Conditions and effects !! Variables !! Pricing|-| '''Extra storage''' || Any items || Max weight: 1-6 units || is a medium [[File:Parallar symbol.pngMaze Military|10pxMilitary]]'''100''' per 1 weight of capacity|-| '''Ammunition / Pistol magazines''' || Pistol magazines only, max size tier: Medium || Max items: 1-6 || [[File:Parallar symboltown located in the Northwestern Zone.png|10px]]'''20''' per magazine pouch|-| '''Ammunition / SMG magazines''' || Pistol magazines only, max size tier: Lean || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''25''' per magazine pouch|-| '''Ammunition / PDW magazines''' || Pistol magazines only, max size tier: Large || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''30''' per magazine pouch|-| '''Ammunition / Medium magazines''' || Max size tier: Medium || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''40''' per magazine pouch|-| '''Ammunition / Large magazines''' || Max size tier: Large || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per magazine pouch|-| '''Ammunition / Revolver loaders''' || Speedloaders or speed strips only || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''25''' per loader pouch|-| '''Ammunition / Grenade launcher bandolier''' || Grenade launcher rounds only || Max items: 1-16 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder|-| '''Ammunition / Pistol and rifle bandolier''' || Pistol and rifle cartridges only || Max items: 1-30 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder|-| '''Ammunition / Shotgun bandolier''' || Shotgun shells only || Max items: 1-30 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder|-| '''Weapons / Small grenade pouch''' || Class 4 weapons only, max weight per item: 2 || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch|-| '''Weapons / Medium grenade pouch''' || Class 4 weapons only, max weight per item: 3 || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''40''' per item pouch|-| '''Weapons / Large grenade pouch''' || Class 4 weapons only, any weight || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''60''' per item pouch|-| '''Weapons / Knife scabbard''' || Knives or Knife-bayonets only || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''|-| '''Weapons / Dual knife scabbard''' || Knives or Knife-bayonets only || Max items: 2 || [[File:Parallar symbol.png|10px]]'''100'''|-| '''Weapons / Handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''|-| '''Weapons / Dual handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''100'''|-| '''Weapons / Large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''75'''|-| '''Weapons / Dual large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''150'''|-| '''Weapons / Huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''100'''|-| '''Weapons / Dual huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''200'''|-| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch|-| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch|-| '''Misc / Food pouch''' || Food items only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch|-| '''Misc / Kit pouch''' || Toolkits only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch|-| '''Misc / Mushroom container''' || Mushrooms only || Max items: 200 || [[File:Parallar symbol.png|10px]]'''20'''|}
==== Leg rigs ====The base price After the modern incarnation of a leg rig is the [[File:Parallar symbol.png|10pxMaze Military]]was founded, the faction grew and found itself unable to house all of its troops. To give the new soldiers a new home as well as expand the reach of the Military, new towns had to be founded. Station Delta was the fourth of six new Military towns founded during Era 5, and it is home to the '''25Regular Forces 4th Company'''.
'''General capacity:''' Minimum 0 units, maximum 4 units.* Add The local population exclusively consists of [[File:Parallar symbol.png|10pxhumans]] and [[halflings]]'''50''' for every 1 unit of general capacity.
'''Special capacities:''' Minimum 0, maximum 2, among the choices listed below:
{| class="wikitable sortable" style="font-size:9pt"
|-
! Capacity name !! Conditions and effects !! Variables !! Pricing
|-
| '''Extra storage''' || Any items || Max weight: 1-4 units || [[File:Parallar symbol.png|10px]]'''100''' per 1 weight of capacity
|-
| '''Ammunition / Pistol magazines''' || Pistol magazines only, max size tier: Medium || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''20''' per magazine pouch
|-
| '''Ammunition / SMG magazines''' || Pistol magazines only, max size tier: Lean || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''25''' per magazine pouch
|-
| '''Ammunition / PDW magazines''' || Pistol magazines only, max size tier: Large || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''30''' per magazine pouch
|-
| '''Ammunition / Medium magazines''' || Max size tier: Medium || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''40''' per magazine pouch
|-
| '''Ammunition / Large magazines''' || Max size tier: Large || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per magazine pouch
|-
| '''Ammunition / Very Large magazines''' || Max size tier: V.Large, does not accept drum magazines || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''75''' per magazine pouch
|-
| '''Ammunition / AMR magazines''' || Max size tier: X.Large, does not accept drum magazines || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''100''' per magazine pouch
|-
| '''Ammunition / Drum magazines''' || Any size tier, accepts drum magazines only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''100''' per magazine pouch
|-
| '''Ammunition / Ammo belt boxes''' || Ammo belt boxes only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''100''' per box pouch
|-
| '''Ammunition / Revolver loaders''' || Speedloaders or speed strips only || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''25''' per loader pouch
|-
| '''Ammunition / Grenade launcher bandolier''' || Grenade launcher rounds only || Max items: 1-10 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
|-
| '''Ammunition / Pistol and rifle bandolier''' || Pistol and rifle cartridges only || Max items: 1-30 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
|-
| '''Ammunition / Shotgun bandolier''' || Shotgun shells only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
|-
| '''Weapons / Small grenade pouch''' || Class 4 weapons only, max weight per item: 2 || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
|-
| '''Weapons / Medium grenade pouch''' || Class 4 weapons only, max weight per item: 3 || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''40''' per item pouch
|-
| '''Weapons / Large grenade pouch''' || Class 4 weapons only, any weight || Max items: 1 || [[File:Parallar symbol.png|10px]]'''60''' per item pouch
|-
| '''Weapons / Knife scabbard''' || Knives or Knife-bayonets only || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''
|-
| '''Weapons / Handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''
|-
| '''Weapons / Large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''75'''
|-
| '''Weapons / Huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''100'''
|-
| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
|-
| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
|-
| '''Misc / Food pouch''' || Food items only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
|-
| '''Misc / Mushroom container''' || Mushrooms only || Max items: 200 || [[File:Parallar symbol.png|10px]]'''20'''
|}
= Local laws =
= Notes =For most crime and law enforcement issues, Station Delta follows [[Standard Law]], but as a [[Maze Military|military]] town, additional rules are in place:'''''This section is intended for GMs* Known members of the [[Youkai Nation]] and individuals associated with them will be arrested on sight; any resistance will be punished with extreme prejudice.'''''
=== Shop generation ===
Style shops do not carry any inventory (all items sold are made to order), there are no special generation rules for this shop.
=== Recommendations ==Local town facilities =
If you're unsure whether a custom clothing item local shop or outfit is unbalancedfacility has a name or belongs to a particular chain, read these recommendationsit is ''italicized''.
* If it looks like the player is trying to build something silly or is attempting to minFood production: [[Traditional land farm]]* Residential hub: ** [[Residential area]] levels: 11** [[Hotel]]: Yes -max''Last Stop Hotel''* Shop hub: 5 of 10 emplacements open** [[Clothing shop]], you have the right to say no![[Delicatessen]], [[Engineering workshop]], [[Gun shop]] (''Sean's Shotguns''), [[Weapon shop]] (''Long & Short Weaponry'')* TopsSocial Square facilities:** [[Bar|Bars]]: 1 ; ''Jerry's'' (#1)** [[Restaurant|Restaurants]]: 1 ; ''Delta Pork Buns'' (Dim sum, bottoms#1)** Others: [[Casino]], and footwear with an Armor Class of A2 or more should be either refused or made extra expensive.[[Convenience store]] (''24-Seven''), [[Dojo]], [[Shooting range]]* Clothing with Special facility: [[Military base]] (Headquarters of the ''Powered'Regular Forces 4th Company' effect should not be made available immediately; it is recommended '')* Miscellaneous:** Memorial to make unlocking this a quest rewardthe fallen, or at listing the very least make it very expensive (adding several tens names and ranks of town locals who died during [[History of thousands to the price should be fair)Mazes#Era 7|Operation Needle Poke]].
[[Category:Individual shopsMilitary towns]]