Difference between revisions of "Stun baton"

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m (Zap)
m (Zap)
 
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* Max 1 attack per turn
 
* Max 1 attack per turn
* On a successful hit, it will deal '''zero''' Pain or Limb Damage, but it will '''stun''' the target creature for 1d2 turns.
+
* On a hit, it will deal '''zero''' Pain or Limb Damage, but it will '''stun''' the target creature for 1d2 turns.
* Consumes the [[taser cartridge]] on a successful hit, but not on a miss.
+
* Consumes the [[taser cartridge]] on a hit, but not on a miss.
  
 
[[Category:Class 5 Short weapons]]
 
[[Category:Class 5 Short weapons]]

Latest revision as of 21:07, 13 June 2019

Navigation: Main Page Weapons Class 5 Short weapons Stun baton



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Weapon, Class 5 Short
Stun baton
Stun baton.jpg
Game information
Category One-handed club
Modes Strike (Blunt)
Zap (Special, see page)
Uses ammunition? Taser cartridges
(Zap mode only)
Capacity: 1
Weight (units) 5
Material type Plastic
Max condition 900
Usable for butchering? No box.png
Shop value / Rarity Parallar symbol.png350 (Rarity 3)
"I don't have a witty description for this item yet."
Hebizuka (quote written by Unknown)

The stun baton is a type of one-handed club.

Stats

This weapon has two modes available, Strike and Zap.

Strike

Damage type LDV Pain (C1) Pain (C2) Pain (C3) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Blunt +0 45% 44% 43% 36% 29% 23% 11% 3%

Zap

A taser cartridge must be loaded into the stun baton in order to use this mode. When used in this mode, the stun baton has the following properties:

  • Max 1 attack per turn
  • On a hit, it will deal zero Pain or Limb Damage, but it will stun the target creature for 1d2 turns.
  • Consumes the taser cartridge on a hit, but not on a miss.