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Strength

663 bytes added, 20:00, 22 January 2020
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'''Strength''' (sometimes shortened to '''Str''') is a statistic. It is expressed as a '''percentage value''' with no decimals (e.g. "120% Strength"). Strength cannot go under 0%, but has no upper limit.

The primary purpose of Strength is to affect the amount of damage dealt when using [[Weapons|melee weapons]] (as well as certain other weapons, such as [[Longbow|bows]]); it functions as a straight multiplier to [[Pain]] and [[Limb Damage]]. 120% Strength equals 1.2x damage, and so on.

[[Category:Game mechanics]]
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