Strength

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Navigation: Main Page Game mechanics Statistics Strength




Strength (sometimes shortened to Str) is a statistic. It is expressed as a percentage value with no decimals (e.g. "120% Strength"). Strength cannot go under 0%, but has no upper limit.

The primary purpose of Strength is to affect the amount of damage dealt when using melee weapons (as well as certain other weapons, such as bows); it functions as a straight multiplier to Pain and Limb Damage. 120% Strength equals 1.2x damage, and so on.