Changes

Statistics

5,512 bytes added, 22:28, 20 May 2019
== Time and place ==
x''See [[Time]] for more information.''This section should be mostly self-explanatory. In this section, the current date, time, and location of your character are tracked. You should be able to request date and time from the GM at any moment, and the GM should, in turn, keep you updated on any changes in date and time. This is important, if only to figure out when the next [[Daily Reset]] is occurring. Your location may either be a specific place or address in a Civilized Area, or a route in the UA, in which case you may also use the ''UA traveling'' tab to keep count of how many UA rooms you need to travel until reaching the next destination. The GM should keep track of the current date and time, as well as the current position of the player characters, so that they may inform the players of where and when they are at any moment.
== General health ==
xThe statistics included in this section are as follows: * [[Pain]]* [[Nutrition]]* [[Hydration]]* [[Fatigue]]* [[Stress]]* [[Blood]]* [[Venom]]* [[Inebriation]]
== Combat and accuracy ==
xThe statistics included in this section are as follows: * [[Accuracy]] statistics: '''Failure Threshold''' (FT) and '''Inaccuracy Range''' (IR)* [[Agility]]* [[Strength]]* [[Pain sensitivity]]* [[Endurance]]* [[Pain Thresholds]]: '''Pain Blackout Threshold''' (PBT) and '''Pain Death Threshold''' (PDT)* [[Armor Class]]
== Limb health map and Injury map ==
x''See [[Limb health]] for more information.''
== Injuries ==This section of the character sheet includes a complete map of each of the character's limbs, current health and maximum health for each, as well as the amount and type of injuries.xThe statistics involved are as follows:* [[Limb health]], including Injuries (Wounds and Fractures) as well as Damaged limbs, Disabled limbs and Severed limbs.
== Special stats ==
xThis small section of the character sheet is used to add special statistics as necessary, as well as listing any special abilities relevant to this character. It does ''not'' list the regular [[abilities]] that every character is capable of performing.
= Secondary effects =
xThis section of the sheet is dedicated to listing any active [[Effects]] on your character. Effects may be positive, negative, or a mix of both.
= Equipped weapons =
xThis section of the sheet is used to list the type and stats of every [[Weapon]] the character has equipped, as well as any [[unarmed combat|martial arts techniques]], with one subsection for each.
== Weapons ==
 
Every character can carry up to 6 different weapons in six different categories: '''Primary 1, Primary 2, Auxiliary, Holster 1, Holster 2 and Handgear'''.
* The Primary slots accept [[Class 1 weapons|Class 1]], [[Class 2 weapons|Class 2]] and [[Class 5 Long weapons|Class 5L]] weapons.
* The Auxiliary slot only accepts [[Class 2 weapons|Class 2]] weapons.
* The Holster slots accept [[Class 3 weapons|Class 3]] and [[Class 5 Short|Class 5S]] weapons.
* The Handgear slot only accepts [[Class Handgear weapons|Class HG]] weapons, and the absence of an equipped weapon in this slot means that the character has [[Bare fists]] instead.
 
See [[Weapon]] and the pages for each weapon class for more details.
 
== Techniques and special attacks ==
 
If the character is capable of performing any special attacks using something other than one of their weapons or any of the basic [[Unarmed combat]] techniques (Punch and Kick), all of these techniques must be listed in that subsection.
= Equipped clothing and armor =
xThis section of the inventory sheet varies depending on whether the character is a human/halfling or a youkai, but in both cases, they refer to the types of [[Clothing and armor]] equipped on the character's body. If human or halfling, this character '''always''' has an Armor Class of C1, but they wear clothing and armor designed for humans, which involves six slots: '''Headgear, Top, Body armor, Arms addons, Bottom, Legs addons, and Footwear'''. If youkai, this character's natural Armor Class may vary depending on their species, and only have the possibility to wear so-called '''youkai outfits'''. Outfits fit into a single slot.
= Inventory and gear =
x== Load-bearing equipment ==In order for the character to carry items, they need [[Load-bearing equipment]] (LBE), which are divided into four categories: '''Tactical vest, Backpack, Utility belt, and Leg rigs'''. A character may wear up to five LBE items; one Vest, one Backpack, one Belt, and two Rigs.
The type of LBE items equipped determine what types and how many items the character may carry.
 
== Inventory ==
This section actually details the contents of the character's inventory, ordered by LBE categories.
= Money and finances =
xEvery character is assumed to have a [[Bank account]]; this is the part of their character sheet that lists the amount of money they have in the bank, as well as any credit (or debt) they have with any specific shops and businesses in the Mazes. Although it is also possible for characters to store items and possessions in a bank account, using the Item Vault service, these items should NOT be listed on the character sheet - instead, a separate document listing every vaulted item should be created. This can be especially important if your character has a large amount of personal possessions stored away in a vault.
= Skills =
xThis section of the sheet details every of the character's [[Skills|skill levels]], arranged in one of two subcategories: '''Combat skills and Non-combat skills'''. Every type of skill is listed, alongside that character's skill level in each, amount of Skill Points, and for combat skills, amount of Training Points.
= Miscellaneous Notes =
xThis is a blank section of the character sheet which players are encouraged to use to write down anything of note or interest they desire.
[[Category: Game mechanics]]
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