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Statistics

1,207 bytes added, 12:55, 30 March 2022
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{{UnderConstruction|users=Tempest|flavortext=Not finishedEvery player character has a number of '''statistics''' (or '''stats''', not proofreadin short), not checked}}all of which are represented on the '''character sheet'''. This page is here to help you read and understand each part of the sheet and learn how to use and edit it as required.<br/>'''[https://docs.google.com/spreadsheets/d/1cdVgM1zUtbfjyTQArYPd4otkY0c2_Um_nGJT12oZua8/ Blank character sheet template]'''
Every player character has a number of '''statistics''' (or '''stats''', in short), all of which are represented on the '''character sheet'''. This page is here to help you read and understand each part of the sheet and learn how to use and edit it as required.
 
'''[https://docs.google.com/document/d/1HYPcrWE2Q__lBeRpt3mQMRGtzntNtvSk1825XMcHbWg/ Link to the blank character sheet template]'''
= Personal information =
All of the information here is explained during [[Character creation]] and [[Character customization]], so if you need help on how to fill these out, refer to these pages.
 
= Primary statistics =
Primary statistics represent the '''natural levels''' of some of your character's statistics - or in other words, their values without equipment or effects active. Normally, the The exact valuesof these natural statistics depend on your species and choices during [[Character customization|customization]].
They are:
* '''Natural Pain Sensitivity'''
* '''Natural Strength'''
* '''Natural Pain Blackout thresholdThreshold'''
* '''Natural Max Blood'''
* '''Base Limb Health value'''
* '''Daily Reset'''
The exact values Each of these stats is related to one of the stats in the sections below.* Blood is listed in the [[Statistics#General health|General health]] section.* Pain Sensitivity, Strength, Pain Blackout Threshold, Endurance, Agility and Armor Class are listed in the [[Statistics#Combat and accuracy|Combat and accuracy]] section.** If your character is human or halfling, your natural statistics depend AC is always C1, and your actual AC depends on your species and choices during [[Character customizationStatistics#Clothing and armor|customizationequipped clothing and armor]]. In such cases, you can omit listing your natural and actual AC entirely from your sheet if you so desireWith * Base Limb Health value determines the exception of Daily Reset, character's maximum health for each of these stats is related to one of the stats their limbs, which can be seen in the sections [[Statistics#Limb health map and Injury map|Limb health map]] section.* Daily Reset - see below.
== Daily Reset ==
This subsection details the amount of nutrition and hydration lost at the start of every day. The exact amounts depend on your character's Base Limb Health value and constitution. A reminder of how to calculate Daily Reset values is provided on the sheet.
 
= Vital statistics =
== Time and place ==
''See [[Time]] for more information.''
This section should be mostly self-explanatory. In this section, the current date, time, and location of your character are tracked. You should be able to request date and time from the GM at any moment, and the GM should, in turn, keep you updated on any changes in date and time. This is important, if only to figure out when the next [[Daily Reset]] is occurring.
This section should be mostly self-explanatory. In this section, the current date, time, and location of your character are tracked. You should be able to request the current date and time from the GM at any moment, and the GM should, in turn, keep you updated on any changes in date and time. This is important, if only to figure out when the next [[Daily Reset]] is occurring. Your location may either be a specific place or address in a [[Civilized Area]], or a route in the [[UA]], in which case you may also use the ''UA traveling'' tab to keep count of how many UA rooms you need to travel until reaching the next destination.
The GM should keep track of the current date and time, as well as the current position of the player characters, so that they may inform the players of where and when they are at any moment.
* [[Fatigue]]
* [[Stress]]
* [[Blood]]* [[, Venom]]* [[, and Inebriation]]
== Combat and accuracy ==
== Limb health map and Injury map ==
''See [[Limb health]] for more information.''
 
This section of the character sheet includes a complete map of each of the character's limbs, current health and maximum health for each, as well as the amount and type of injuries.
The statistics involved are as follows:* For more details, please see [[Limb health]], including which also includes information on Injuries (Wounds and Fractures) as well as Damaged limbs, Disabled limbs and Severed limbs.
== Special stats ==
This small section of the character sheet is used to add special statistics as necessary, as well as listing any special abilities relevant to this character. It does ''not'' list the regular [[abilitiesAbilities]] that every character is capable of performing. 
= Secondary effects =
This section of the sheet is dedicated to listing any active [[Effects]] on your character. Effects may be positive, negative, or a mix of both. Typically, effects are temporary; either limited in time, or active due to a certain set of conditions. On rare occasions, they can last indefinitely, or even be permanent. 
= Equipped weapons =
== Weapons ==
Every character can carry up to 6 different [[weapons ]] in six different categories: '''Primary 1, Primary 2, Auxiliary, Holster 1, Holster 2 and Handgear'''.
* The Primary slots accept [[Class 1 weapons|Class 1]], [[Class 2 weapons|Class 2]] and [[Class 5 Long weapons|Class 5L]] weapons.
* The Auxiliary slot only accepts [[Class 2 weapons|Class 2]] weapons.
* The Holster slots accept [[Class 3 weapons|Class 3]] and [[Class 5 Shortweapons|Class 5S]] weapons.
* The Handgear slot only accepts [[Class Handgear weapons|Class HG]] weapons, and the absence of an equipped weapon in this slot means that the character has [[Bare fists]] instead.
 
See [[Weapon]] and the pages for each weapon class for more details.
== Techniques and special attacks ==
If the character is capable of performing any special attacks using something other than one of their weapons or any of the basic [[Unarmed combat]] techniques (Punch and Kick), all of these techniques must be listed in that subsection.
 
= Equipped clothing and armor =
If youkai, this character's natural Armor Class may vary depending on their species, and only have the possibility to wear so-called '''youkai outfits'''. Outfits fit into a single slot.
 
Stats relevant to clothing and armor:
* [[Armor Class]]
* [[Damage types]] (Proof ratings)
= Inventory and gear =
 
As it implies, the part of the sheet that's all about your inventory and carrying capacity.
== Load-bearing equipment ==
== Inventory ==
This section actually details the contents of the character's inventory, ordered by LBE categories.
 
= Money and finances =
This section of the sheet does NOT detail the physical [[money]] carried by the character; these are treated as items in the inventory (see above). Every character is assumed to have a [[Bank |bank account]]; this . If they don't have one yet, banks in the Mazes will open an account for free and in the space of five minutes, and it can be abstracted or played out at your convenience. This is the part of their character sheet that lists the amount of money they have in the bank, as well as any credit (or debt) they have with any specific shops and businesses in the Mazes.
Although it is also possible for characters to store items and possessions in a bank account, using the Item Vault service, these items should NOT be listed on the character sheet - instead, a separate document listing every vaulted item should be created. This can be especially important if your character has a large amount of personal possessions stored away in a vault.
= Skills =
This section of the sheet details every all of the character's [[Skills|skill levels]], arranged in one of two subcategories: '''Combat skills and Non-combat skills'''. Every Each type of skill is listed, alongside that character's skill level in each, amount of Skill Points, and for combat skills, amount of Training Points. This section will also list the XP of [[Dojo|training machines]].
This is a blank section of the character sheet which players are encouraged to use to write down anything of note or interest they desire.
[[Category: Game mechanics]]
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