Changes

Jump to: navigation, search

Skeleton

4,870 bytes added, 03:09, 9 July 2023
__NOTOC__
{{Navigation
| nav=[[Main Page]] '''→''' [[Civilized AreasCreatures]] '''→''' [[{{PAGENAME}}]]
}}
{{TemplateCreature| name={{{name|{{{1|{{PAGENAME}}}}}}}}| image| creature_tl=3| creature_cat=Undead| creature_disp=<span style="color:TownMilitary#991111">Hostile</span>|town_mapzonecreature_ac=NorthwesternC2|town_foundedcreature_ps=E50%| creature_blood=N/A| creature_agi=+0| creature_head=Head -15312 HP|town_popcreature_body=MediumUpper body - 48 HP<br/>Lower body - 36 HP|town_lawscreature_limb=[[Standard Law]]2 arms - 24 HP<br/>Military rule2 legs - 24 HP|travel_northcreature_extr=[[Intersection 01]]2 hands - 18 HP<br/>2 feet - 18 HP|travel_eastcreature_wp=N/A| creature_bones=[[Intersection 04File:Has bones.png|25px]]|travel_southcreature_gear=[[Intersection 07File:Yes box.png|25px]]|travel_westcreature_wear=[[Raven CityFile:Human clothing.png|25px]]
}}
The '''Station Deltaskeleton''' is a medium [[Maze Military|Military]] town located in creature belonging to the Northwestern Zone'''Undead''' category.
After the modern incarnation of the [[Maze Military]] was founded, the faction grew and found itself unable to house all of its troops. To give the new soldiers a new home as well as expand the reach of the Military, new towns had to be founded. Station Delta was the fourth of six new Military towns founded during Era 5, and it is home to the '''Regular Forces 4th Company'''.
The local population exclusively consists of [[humans]] = Attacks and [[halflings]].techniques =
This creature has one attack: '''Claws'''.
= Local laws == Claws ==={| class="wikitable" style="font-size:10pt;text-align:center"|-! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5) |-| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%|}
For most crime and law enforcement issues, Station Delta follows [[Standard Law]], but as a [[Maze Military|military]] town, additional rules are in place:* Known members of the [[Youkai Nation]] and individuals associated with them will be arrested on sight; any resistance will be punished with extreme prejudice.= Equipment =
=== [[Clothing and armor]] ===
= Local town facilities =This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:* Headgear: '''Medieval helm'''* Body armor: '''Medieval cuirass'''
If a local shop or facility has a name or belongs to a particular chain, it is ''italicized''.=== [[Load-bearing equipment]] ===
* Food production: [[Traditional land farm]]* Residential hub: ** [[Residential area]] levels: 11** [[Hotel]]: Yes - ''Last Stop Hotel''* Shop hub: 5 List of 10 emplacements open** [[Clothing shop]], [[Delicatessen]], [[Engineering workshop]], [[Gun shop]] (''Sean's Shotguns''), [[Weapon shop]] (''Long & Short Weaponry'')* Social Square facilities:** [[Barutility belts|BarsUtility belt]]: 1 ; ''Jerry's'' (#1)** [[Restaurant|Restaurants]]: 1 ; ''Delta Pork Buns'' (Dim sum, #1)** Others: [[Casino]], [[Convenience store]] (''24-Seven''), [[Dojo]], [[Shooting range]]* Special facility: [[Military base]] (Headquarters of the '''Regular Forces 4th Company''')* Miscellaneous:** Memorial to the fallen, listing the names and ranks of town locals who died during [[History of the Mazes#Era 7|Operation Needle Poke]].Dump belt
=== Equipment and inventory === Skeletons may have one of '''four''' different sets of items (roll '''1d4''' per skeleton to determine): ==== Set 1 ==== Equipped [[weapons]]:* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard NRM) - IS 22** Combined effects: 1.3x damage Inventory:* Dump belt, General carrying: 10x [[Large bolt]], Standard NRM ==== Set 2 ==== Equipped [[weapons]]:* Holster 1: [[Hatchet]] - IS 5 Inventory:* None ==== Set 3 ==== Equipped [[weapons]]:* Holster 1: [[Smith & Wesson Model 620]] (7 /7, 7x [[.357 Magnum]], Standard FMJ) - IS 3** Combined effects: FT +1 Inventory:* Dump belt, General carrying: 3x [[Speedloaders|.357/.38 7-round speedloader]] (Each: 7 /7, 7x [[.357 Magnum]], Standard FMJ) ==== Set 4 ==== Equipped [[weapons]]:* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3** Combined effects: FT +1 Inventory:* Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (Each: 13 /13, 13x [[9x19mm Parabellum]], Standard FMJ)  = Other information = [[Skills]]:* Combat skills: '''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)* Non-combat skills: '''Unskilled''' (all non-combat skills) Creature traits:* '''All bone''': This creature is a skeleton, entirely made out of bones. If a skeleton sustains a [[fracture]], the affected limb instantly loses 10 HP.*'''Drops items on death''': Upon being defeated, this creature will drop the following items: ** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]** Otherwise: Nothing* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy a skeleton, the head, upper body or lower body must be '''severed'''.  = Overview ={{Lore}} One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''. Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the [[zombie]] or the [[ghoul]]. Usually raised from [[human]] or [[halfling]] bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay. An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore ''arm themselves.'' It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms. In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are ''all'' bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones. Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders. The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead. [[Category:Military townsCreatures]]