Bandit chief

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Bandit chief
Unknown creature.png
Disposition Neutral
Can be found in the UA? Yes box.png
This occupation is open to:
Human icon.png Yes box.png
Halfling icon.png Yes box.png
Youkai icon.png Yes box.png


A Bandit chief is a member of the Duster Bandits movement, acting as the leader of their group.

Equipment

Clothing and armor

Human/Halfling clothing and armor:

  • Headgear: Cowboy hat
  • Top: Duster coat
  • Body armor: Heavy T armor vest
  • Bottom: Jeans
  • Footwear: Cowboy boots

Youkai outfit: Bandit outfit

Load-bearing equipment

Equipment and inventory

Bandits may have one of three different sets of items (roll 1d3 per Bandit to determine):

Set 1

Equipped weapons:

Inventory:

Set 2

Equipped weapons:

Inventory:

Set 3

Equipped weapons:

  • Primary 1: Remington-Keene (9 /9, 9x .45-70 Government, Standard Lead) - IS 26
    • Combined effects: 1x Pain, 1.2x Limb Damage on unarmored ACs, 0.5x damage on armored ACs
  • Holster 1: Ruger Super Blackhawk (6 /6, 6x .44 Magnum, Standard JSP) - IS 5
    • Combined effects: 1.4x damage against unarmored ACs, 0.8x damage against armored ACs, FT +1

Inventory:


Other information

Skills: Species' natural skills + the following:

  • Combat skills: Skilled (Bolt-action, Pump-action, Lever-action, Single-action revolver)


Overview

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This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


Less an organization and more of a movement, the Duster Bandits do not have a formal hierarchy; they instead form temporary squads, only organizing themselves into Bandits and Bandit chiefs as needed.

Bandit chiefs are typically elected or designated as the leader of their particular group. They may be designated as chief for only one job or operation or for as long as the group agrees to consider them their leader. Other members of the group are then simply called Bandits.