Skills

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Characters in MazeWorld may have a variety of different skills and skill levels, governing their level of proficiency in a variety of domains. Skills belong to one of two categories: Combat skills and Non-combat skills.

For every skill, there are five levels: Unskilled, Basic, Skilled, Expert, and Master.

A variety of weapons and activities demand the use of certain skills, and one's skill level will determine a number of effects (such as accuracy, abilities, and so on). The term "X calls for Y skill" is frequently used throughout this wiki to denote which skills a particular weapon, item, or activity will cover.


Combat skills

All combat skills govern a character's proficiency in one of the many different types of weapons in the game. There are 29 combat skills in total, grouped in 3 sub-categories: Firearm skills, Heavy weapon skills and Melee and miscellaneous skills.

Generally speaking, combat skills correspond to the type and action of firearms covered, and are intended to be easily inferred from the basic description of a weapon. For example, the Glock 17 is a pistol with only one fire mode, semi-automatic; therefore it can be deduced that using this weapon calls for Semi-automatic pistol skill. In some cases however, it's not as clear. The sections below are intended to clarify these less clear cases.


Non-combat skills

There are 9 non-combat skills in total, each is associated with either a special ability or an activity of some kind. Each of these has a dedicated page with more information: