Difference between revisions of "Skills"

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Characters in MazeWorld may have a variety of different '''skills''' and skill levels, governing their level of proficiency in a variety of domains. Skills belong to one of two categories: '''Combat skills''' and '''Non-combat skills'''.
 
Characters in MazeWorld may have a variety of different '''skills''' and skill levels, governing their level of proficiency in a variety of domains. Skills belong to one of two categories: '''Combat skills''' and '''Non-combat skills'''.
  
For every skill, there are five levels: '''Unskilled, Basic, Skilled, Expert,''' and '''Master'''.
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For every skill, there are five levels: '''Unskilled, Basic, Skilled, Expert,''' and '''Master''', which may also be referred to as Levels (or Lv) 1 through 5.
  
 
A variety of weapons and activities demand the use of certain skills, and one's skill level will determine a number of effects (such as accuracy, abilities, and so on). The term ''"X calls for Y skill"'' is frequently used throughout this wiki to denote which skills a particular weapon, item, or activity will cover.
 
A variety of weapons and activities demand the use of certain skills, and one's skill level will determine a number of effects (such as accuracy, abilities, and so on). The term ''"X calls for Y skill"'' is frequently used throughout this wiki to denote which skills a particular weapon, item, or activity will cover.
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= Combat skills =
 
= Combat skills =
  
All combat skills govern a character's proficiency in one of the many different types of weapons in the game. There are '''29''' combat skills in total, grouped in 3 sub-categories: '''Firearm skills''', '''Heavy weapon skills''' and '''Melee and miscellaneous skills'''.
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There are '''29''' combat skills in total, grouped in 3 sub-categories: '''Firearm skills''', '''Heavy weapon skills''' and '''Melee and miscellaneous skills'''.
 
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Generally speaking, combat skills correspond to the type and action of firearms covered, and are intended to be easily inferred from the basic description of a weapon. For example, the [[Glock 17]] is a '''pistol''' with only one fire mode, '''semi-automatic'''; therefore it can be deduced that using this weapon calls for '''Semi-automatic pistol''' skill. In some cases however, it's not as clear. The sections below are intended to clarify these less clear cases.
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* '''List of [[Combat skills|combat skills]]'''
 
* '''List of [[Combat skills|combat skills]]'''
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= Non-combat skills =
 
= Non-combat skills =
  
There are '''9''' non-combat skills in total, each is associated with either a special ability or an activity of some kind. Each of these has a dedicated page with more information:
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There are '''9''' non-combat skills in total. Each of these has a dedicated page with more information:
  
 
* '''[[Hunting]]'''
 
* '''[[Hunting]]'''
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* '''[[Evading]]'''
 
* '''[[Evading]]'''
  
[[Category:Skills]]
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[[Category:Abilities]]

Revision as of 01:09, 15 February 2020

Navigation: Main Page Game mechanics Skills




Characters in MazeWorld may have a variety of different skills and skill levels, governing their level of proficiency in a variety of domains. Skills belong to one of two categories: Combat skills and Non-combat skills.

For every skill, there are five levels: Unskilled, Basic, Skilled, Expert, and Master, which may also be referred to as Levels (or Lv) 1 through 5.

A variety of weapons and activities demand the use of certain skills, and one's skill level will determine a number of effects (such as accuracy, abilities, and so on). The term "X calls for Y skill" is frequently used throughout this wiki to denote which skills a particular weapon, item, or activity will cover.


Combat skills

There are 29 combat skills in total, grouped in 3 sub-categories: Firearm skills, Heavy weapon skills and Melee and miscellaneous skills.


Non-combat skills

There are 9 non-combat skills in total. Each of these has a dedicated page with more information: