Difference between revisions of "Skills"

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Characters in MazeWorld may have a variety of different '''skills''' and skill levels, governing their level of proficiency in a variety of domains. Skills belong to one of two categories: '''Combat skills''' and '''Non-combat skills'''.
 
Characters in MazeWorld may have a variety of different '''skills''' and skill levels, governing their level of proficiency in a variety of domains. Skills belong to one of two categories: '''Combat skills''' and '''Non-combat skills'''.
  
For every skill, there are five levels: '''Unskilled, Basic, Skilled, Expert,''' and '''Master''', which may also be referred to as Levels (or Lv) 1 through 5. Certain skills have a Level 0 (Unaware), meaning that this skill is effectively 'locked' until the character has met certain requirements to advance into Unskilled, and be able to use and train that skill.
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For every skill, there are five levels: '''Unskilled, Basic, Skilled, Expert,''' and '''Master''', which may also be referred to as Levels (or Lv) 1 through 5.
  
 
A variety of weapons and activities demand the use of certain skills, and one's skill level will determine a number of effects (such as accuracy, abilities, and so on). The term ''"X calls for Y skill"'' is frequently used throughout this wiki to denote which skills a particular weapon, item, or activity will cover.
 
A variety of weapons and activities demand the use of certain skills, and one's skill level will determine a number of effects (such as accuracy, abilities, and so on). The term ''"X calls for Y skill"'' is frequently used throughout this wiki to denote which skills a particular weapon, item, or activity will cover.

Revision as of 22:13, 5 February 2020

Navigation: Main Page Game mechanics Skills




Characters in MazeWorld may have a variety of different skills and skill levels, governing their level of proficiency in a variety of domains. Skills belong to one of two categories: Combat skills and Non-combat skills.

For every skill, there are five levels: Unskilled, Basic, Skilled, Expert, and Master, which may also be referred to as Levels (or Lv) 1 through 5.

A variety of weapons and activities demand the use of certain skills, and one's skill level will determine a number of effects (such as accuracy, abilities, and so on). The term "X calls for Y skill" is frequently used throughout this wiki to denote which skills a particular weapon, item, or activity will cover.


Combat skills

There are 29 combat skills in total, grouped in 3 sub-categories: Firearm skills, Heavy weapon skills and Melee and miscellaneous skills.


Non-combat skills

There are 9 non-combat skills in total, each is associated with either a special ability or an activity of some kind. Each of these has a dedicated page with more information: