Changes

Shortbow

1,702 bytes added, 16:59, 29 April 2019
Created page with "{{Navigation | nav=[[Main Page]] '''→''' [[Weapons]] '''→''' [[Class 5 Long weapons]] '''→''' [[{{PAGENAME}}]] }} {{NeedsQuote}} {{Melee | name={{{name|{{{1|{{PAGENAME..."
{{Navigation
| nav=[[Main Page]] '''→''' [[Weapons]] '''→''' [[Class 5 Long weapons]] '''→''' [[{{PAGENAME}}]]
}}

{{NeedsQuote}}

{{Melee
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image=[[File:Shortbow.jpg|350px]]
| wpn_class=5 Long
| wpn_category=Archery
| wpn_modes=Fire (Piercing, Ranged)
| melee_ammo=[[Arrow]]
| melee_capacity=Capacity: 1
| wpn_weight=9
| melee_material=N/A
| wpn_cond=N/A
| melee_butchering=[[File:No box.png|25px]]
| wpn_cost=[[File:Parallar symbol.png|10px]]'''550''' (Rarity 4)
}}

{{Hebiquote
|quotetext
|quoteauthor
}}

The '''shortbow''' is a bow, part of the archery weapon category.

== Stats ==
This weapon has only one mode available, '''Fire''', which is a ranged attack.

The amount of damage dealt depends on the type of ammunition used. For more information, see [[Arrow]].

As a bow, the maximum amount of shots and reloads per turn that can be performed depends on the Archery skill level and on any modifiers provided by the bow type. All bows give the user a FT+1 malus, similar to the malus given to firearms with no stocks.

The amount of damage bows deal follows this formula: '''Damage = Arrow type x Strength x Bow type'''. In other words, it depends on the type of ammunition used (see above), multiplied by the user's Strength, multiplied by any modifiers provided by the bow type.

The shortbow has the following traits:
* Due to its capacity of 1, extra arrows must be available and within reach (e.g.: from a tactical vest/utility belt/leg rig, from a set-down backpack, from the floor, etc.) in order to perform more than one shot in a single turn.
* +1 max shots and reloads per turn
* 0.9x damage multiplier

[[Category:Class 5 Long weapons]]
Bureaucrat, administrator
15,672
edits