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Shooting range

268 bytes added, 23:58, 2 May 2021
==== Combat training ====
In this mode, you can spend [[time|day periods]] periods and ammunition to increase your [[combat skills|Training Points]] with a combat skill. The process is abstracted, and weapons do not lose Condition in the process.
To perform combat training, go through this procedure:
* Select an amount of ammunition to dedicate towards training, up to 500 rounds.
* After selecting the number of shots fired, roll a 1d100 for each shot fired.
* Count a success for every roll equal or superior to '''75'''(equal to '''76 or more''').
* Divide the number of successes by 5, round down. The result is the number of '''Training Points''' you have earned for the selected skill.
* The following effects apply:
** 1 [[time|day period]] period passes
** +25% [[Fatigue]], -4d200 [[Nutrition|ntri]], -4d150 [[Hydration|wtr]]
{{GMTip
|tiptext=You can use the inequality operators built into '''[[SnakeEyes]]''' to simplify the process. Use this command: '''/rrt r ''x'' 1d100d100>=75''', where '''''x''''' is the number of shots fired.The bot will return Due to a certain number of parsing limitation, ''Trues'please do not roll more than 150 dice at once' and ''Falses(''. Count the number of ''Trues'x' '''' should be 150 or less). Rolling too many dice will cause SnakeEyes to obtain become unable to return the total number of successes. If this happens, try again with fewer dice. If you're shooting more than 150 rounds in a training session, roll multiple times and add the results together.
}}
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