Changes

Shooting range

147 bytes added, 23:58, 2 May 2021
==== Combat training ====
In this mode, you can spend [[time|day periods]] periods and ammunition to increase your [[combat skills|Training Points]] with a combat skill. The process is abstracted, and weapons do not lose Condition in the process.
To perform combat training, go through this procedure:
* Select an amount of ammunition to dedicate towards training, up to 500 rounds.
* After selecting the number of shots fired, roll a 1d100 for each shot fired.
* Count a success for every roll equal or superior to '''75'''(equal to '''76 or more''').
* Divide the number of successes by 5, round down. The result is the number of '''Training Points''' you have earned for the selected skill.
* The following effects apply:
** 1 [[time|day period]] period passes
** +25% [[Fatigue]], -4d200 [[Nutrition|ntri]], -4d150 [[Hydration|wtr]]
{{GMTip
|tiptext=If you are using You can use the inequality operators built into '''[https://github.com/ArtemGr/Sidekick Sidekick[SnakeEyes]]''' Discord bot, you may use to simplify the process. Use this command: '''/r ''x''d100>=75''', where '''''x''''' is the number of shots fired.
We recommend Due to a parsing limitation, '''please do not rolling roll more than 250 150 dice at once ''' ('''''x''''' = 250 should be 150 or less), . Rolling too many dice will cause SnakeEyes to prevent Sidekick from spitting errors or becoming unresponsivebecome unable to return the total number of successes. To roll a full 500 If this happens, try again with fewer dice. If you're shooting more than 150 roundsin a training session, simply roll '''250x100>=75''' twice multiple times and add the results together the number of successes.
}}
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