Changes

Shooting range

2,095 bytes added, 23:58, 2 May 2021
==== Classroom ====
* Personnel: [[Trader|Rangemaster]]
* Furniture: Student tablesdesks, chairs, teacher's table, teacher's chair, whiteboard, file cabinet, shelf with training cassettes, [[television]], videoprojectorvideo projector, diagrams, cutaway firearms
* [[Cover]]:
** Side 2: '''Teacher's desk''' (36 health, A1)
| '''Learn Lightning reload''' || Ask the resident rangemaster to teach you the [[lightning reload]] technique. || '''3000'''
|}
 
=== Shooting range lanes ===
 
You may use the shooting range lanes in one of two modes: '''Weapon practice''' and '''Combat training'''.
 
==== Weapon practice ====
 
In this mode, you enter [[Combat mode]] against infinite-health [[human]]-shaped steel targets. You may "fight" the target in turn-based mode, giving you a chance to learn the basics, learn how a new firearm works, or find out the damage and accuracy of your weapons. You may ask the GM to give you readouts based on the [[Pain Sensitivity]] and [[Armor Class]] of your choice.
 
==== Combat training ====
 
In this mode, you can spend [[time|day periods]] and ammunition to increase your [[combat skills|Training Points]] with a combat skill. The process is abstracted, and weapons do not lose Condition in the process.
 
To perform combat training, go through this procedure:
 
* Select a weapon (it can be a rental weapon)
* Select a compatible skill to train with less than 250 Training Points
* Select an amount of ammunition to dedicate towards training, up to 500 rounds.
* After selecting the number of shots fired, roll a 1d100 for each shot fired.
* Count a success for every roll superior to '''75''' (equal to '''76 or more''').
* Divide the number of successes by 5, round down. The result is the number of '''Training Points''' you have earned for the selected skill.
* The following effects apply:
** 1 [[time|day period]] passes
** +25% [[Fatigue]], -4d200 [[Nutrition|ntri]], -4d150 [[Hydration|wtr]]
 
{{GMTip
|tiptext=You can use the inequality operators built into '''[[SnakeEyes]]''' to simplify the process. Use this command: '''/r ''x''d100>75''', where '''''x''''' is the number of shots fired.
 
Due to a parsing limitation, '''please do not roll more than 150 dice at once''' ('''''x''''' should be 150 or less). Rolling too many dice will cause SnakeEyes to become unable to return the total number of successes. If this happens, try again with fewer dice. If you're shooting more than 150 rounds in a training session, roll multiple times and add the results together.
}}
=== Weapon rental ===
The rental shop's primary purpose is to offer various rental weapons. You may rent firearms and/or ammunition for use at the range to train your [[Combat skills#Firearm combat skills|firearm and heavy weapon combat skills]].
Weapon rental shops work similarly to [[gun shop|gun shops]] or [[weapon shop|weapon shops]], except weapons must be returned to the shop once customers are done practicing. Ammunition can only be purchased for use on the training floor. Any unfired ammunition must be returned to the shop.
'''Weapons'''
{| class="wikitablesortable" style="font-size:10pt"
|-
! Weapon !! Suitable [[Combat skills|skills]] !! Rental fee (in [[File:Parallar symbol.png|10px]]) !! Notes
'''Ammunition'''
{| class="wikitablesortable" style="font-size:10pt"
|-
! Caliber !! Ammunition type !! Rounds !! Rental fee (in [[File:Parallar symbol.png|10px]])
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