Difference between revisions of "Shock gloves"

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* Max 1 attack per turn
 
* Max 1 attack per turn
* On a successful hit, it will deal '''zero''' Pain or Limb Damage, but it will '''stun''' the target creature for 1d2 turns.
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* On a hit, it will deal '''zero''' Pain or Limb Damage, but it will '''stun''' the target creature for 1d2 turns.
* Consumes the [[taser cartridge]] on a successful hit, but not on a miss.
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* Consumes the [[taser cartridge]] on a hit, but not on a miss.
  
 
=== Protection ===
 
=== Protection ===

Revision as of 21:08, 13 June 2019

Navigation: Main Page Weapons Class Handgear weapons Shock gloves




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Weapon, Class Handgear
Shock gloves
Shock gloves.jpg
Game information
Category Martial arts
Modes Strike (Blunt)
Zap (Special, see page)
Uses ammunition? No
N/A
Weight (units) 2
Material type Leather
Max condition 400
Usable for butchering? No box.png
Shop value / Rarity N/A (see page)


"I don't have a witty description for this item yet."
Hebizuka (quote written by Unknown)


The shock gloves are a type of handgear weapon.

Obtaining this weapon

This weapon is referred to as a Crafting-only weapon. It cannot be normally found in the Mazes; it must be crafted in order to obtain it. For this reason, this weapon is Rarity 7 (Unique).

This is a Level 2 crafting item which requires the following parts:

  • Insulated gloves
  • Stun baton
  • 3x copper wire
  • 2x duct tape
  • 1x electronic circuit
  • (Optional) Taser cartridges (not required for crafting the weapon, but needed to use it in Zap mode)
  • (Optional) SGloves blueprint (not required for crafting the weapon, but increases crafting success chances)

Stats

Equipping the insulated gloves will modify the amount of damage you will deal when throwing a Punch, as well as provide some protection to your hands. It can also be used in a secondary mode, Zap mode, like the stun baton.

For more information, please see Unarmed combat.

Punch

Damage type LDV Pain (C1) Pain (C2) Pain (C3) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Blunt -2 16% 16% 15% 12% 8% 4% 1% 0%

Zap

A taser cartridge must be loaded into the stun baton in order to use this mode. When used in this mode, the shock gloves have the following properties:

  • Max 1 attack per turn
  • On a hit, it will deal zero Pain or Limb Damage, but it will stun the target creature for 1d2 turns.
  • Consumes the taser cartridge on a hit, but not on a miss.

Protection

The insulated gloves provide a C2 Armor Class rating to the hands when worn, unless your natural AC matches or exceeds that rating, in which case it prevails.