Changes

Seraph

10,403 bytes added, 13:32, 14 July 2020
Created page with "__NOTOC__ {{Navigation | nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[{{PAGENAME}}]] }} {{Creature | name={{{name|{{{1|{{PAGENAME}}}}}}}} | image | creature_tl=4 | c..."
__NOTOC__
{{Navigation
| nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[{{PAGENAME}}]]
}}

{{Creature
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image
| creature_tl=4
| creature_cat=Angelics
| creature_disp=[[Factions|Faction:]] Heaven, Ltd.
| creature_ac='''A3'''
| creature_ps=50%
| creature_blood=30
| creature_agi=+1
| creature_head=Head - 15 HP
| creature_body=Upper body - 60 HP<br/>Lower body - 45 HP
| creature_limb=2 arms - 30 HP<br/>2 legs - 30 HP<br/>2 wings - 40 HP
| creature_extr=2 hands - 23 HP<br/>2 feet - 23 HP
| creature_wp=2 eyes (Head)<br/>Crotch (Lower body)
| creature_bones=[[File:Has bones.png|25px]]
| creature_gear=[[File:Yes box.png|25px]]
| creature_wear=[[File:No box.png|25px]]
}}

The '''seraph''' (plural '''seraphim''') is a creature belonging to the '''Angelics''' category. They are sapient and adapted to life in the Civilized Areas, making them one of the [[:Category:Civilized creatures|civilized species]] of the Mazes.


= Attacks and techniques =

This creature has five attacks: '''Punch''', '''Kick''', '''Super light shield''', '''Super angelic healing beam''', '''Light ball''', '''Seraphic speed''' and '''Divine-gating'''.

=== Punch and kick ===
Identical to the basic [[Unarmed combat|unarmed combat punch and kick]]. Maximum attacks per turn is determined by the [[Combat skills#Effects (Melee and misc skills)|Martial arts]] combat skill level.

=== Super light shield ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Special''' || Special || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">5</span>''' || '''<span style="color:#980000">N</span>''' || N/A
|}

* Inflicts no [[Pain]] or [[Limb Damage]].
* This technique is an '''Angelic power''' which requires '''2 AE''' to cast.
* Upon casting the shield, the creature becomes engulfed in a protective shield, which will block all incoming damage. It will break after sustaining a certain amount of limb damage. If a super llight shield is already active, the technique can be used again to refill the existing shield's HP back to full.
** The super light shield counts as '''Armored''', with '''60 HP''' and '''LDV-0'''.
** The super light shield engulfs the user, which means it takes priority over personal body armor and/or shields, but will not engulf [[Cover]]. The order of priority is as follows: [[Cover]] > ''Light shield'' > Physical shields > Target creature (AC/body armor).
** The super light shield is fully impenetrable until broken - there is no pass-through of damage until the shield is broken, which makes it possible to survive powerful hits without taking damage (other than the casting costs), even if they would destroy the shield in one hit.

=== Super angelic healing beam ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Special''' || Ranged || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">5</span>''' || '''<span style="color:#980000">N</span>''' || N/A
|}

* Inflicts no [[Pain]] or [[Limb Damage]].
* This technique is an '''Angelic power''' which requires '''4 AE''' to cast.
* This technique can be aimed at self, or at any other creature in the room. It requires no accuracy check; the technique always succeeds.
* Upon casting the spell, the targeted creature will instantly heal 45% [[Pain]], [[Limb health|4 HP per limb]] on all limbs, heal 2.0 [[Blood]], and close 2 random open [[wounds]].

=== Light ball ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Special''' || Ranged || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">3</span>''' || '''<span style="color:#980000">N</span>''' || N/A
|}

* Inflicts no [[Pain]] or [[Limb Damage]].
* This technique is an '''Angelic power''' which requires '''1 AE''' to cast.
* The purpose of this attack is to generate a powerful, flash of blinding brightness alongside a very loud noise on the Side in which it lands, essentially working like a [[M84|flashbang]]. The attack does not need to be aimed at any particular creature, as the cloud will affect every creature on the same Side.
* All creatures affected by a light ball will gain the [[Secondary effect|Flashbanged]] effect for 2 turns. If any creature affected by a light ball was also under the effects of [[Secondary effect|Night Vision]], such as that provided by [[Night vision goggles]], the length of that effect is doubled (4 turns, instead of 2).

Dice results:
* A critical success will double the length of the Flashbanged effect (4 turns, instead of 2).
** The effects of ''Night Vision'' and a critical success stack; meaning such a creature will be blinded for 8 turns (2 x2 x2).
* A regular success will result in the normal effects occurring.
* A failure results in the light ball failing to disorient anyone, imparting its effects to no creatures.
* A critical failure results in the light ball undergoing premature extinction, resulting in no effects.

=== Seraphic speed ===

{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Special''' || ''Special'' || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">N</span>''' || N/A
|}

* Inflicts no [[Pain]] or [[Limb Damage]].
* This technique is an '''Angelic power''' which requires '''2 AE''' to cast.
* Upon casting this technique, the creature gains '''[[Agility]] +1'' and '''-2 [[IS]] tiers''' for 1 turn.
* This technique always succeeds.
* The creature's turn '''does not end''' after casting this technique, allowing the creature to immediately use another technique after casting this one. However, it cannot be cast more than once in the same turn.

=== Divine-gating ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Special''' || ''Special'' || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">0</span>''' || '''<span style="color:#980000">N</span>''' || N/A
|}

* Inflicts no [[Pain]] or [[Limb Damage]].
* This technique is an '''Angelic power''' which requires '''10 AE''' to cast.
* Upon casting this technique, a portal opens on the creature's Side, which spawns '''1d3''' random Angelic creatures of threat levels 1 to 3 (except shrine maidens). The spawned creatures are under the caster's command.


= Equipment =

=== [[Load-bearing equipment]] ===

* [[List of utility belts|Utility belt]]: Eagle battle belt

=== Equipment and inventory ===

Equipped weapons:
* Primary 1: [[Greatsword]]

Inventory:
* None


= Other information =

[[Statistics]]:
* [[Strength]]: '''150%'''

[[Skills]]:
* Combat skills: '''Skilled''' (All combat skills)
* Non-combat skills: '''Unskilled''' (all non-combat skills)

Creature traits:
* '''Angelic''': This creature is angelic, and therefore has access to certain '''[[Angelic powers]]''' (listed above as techniques), and the resource needed to cast them, '''Angelic Energy'''. See this page for more details.
* '''Cannot be butchered''': On death, this creature's body quickly fades then disappears, dropping any equipment it carried (if any) and making it impossible to butcher this creature.
{{TraitFlight}}


= Overview =
{{Lore}}

Angelic creatures are employees of '''Heaven, Ltd.''', the Angelic [[Factions|faction]].

Seraphim are evolved [[guardian angel|angels]]. The body of a seraph is even taller and stronger than their previous form, now reaching an average height of 6 feet 5 inches and an average weight of 200 pounds. Those who are fortunate enough to meet them in person describe them as awe-inspiring, imposing creatures that seem to never grow tired, angry or frustrated, speaking in very soft tones, and with a strong, virtuous aura.

Within the angelic hierarchy, they are '''B-rank''', above [[guardian angel|guardian angels]], [[shrine maiden|shrine maidens]] and [[feathered serpent|feathered serpents]], at the same level as [[colossus|colossi]], and under [[archangel|archangels]]. As a symbol of their elevated status within the angelic hierarchy, seraphim possess two pairs of wings instead of just one, giving them a very distinctive profile.

Few guardian angels reach the amount of experience required to reach the level of a seraph. Their relative rarity is compensated by their awesome combat skills, their great strength and their large pool of Angelic Energy and powers. In that regard, seraphim can be seen as commanders of angelic forces, with authority only surpassed by [[archangel|archangels]]. Their primary purpose is to act as supervisors and commanders to angelics of lesser rank, delegating the day-to-day to their subordinates and only rarely ever performing these duties by themselves.

Should the need arise, seraphim rely on a full range of angelic powers; the most important of which is the ability to perform ''divine-gating'' and instantly summon the aid of subordinates to act as battle partners. If they must fight personally, they possess advanced combat skills and great strength, and they are usually issued with an enormous [[greatsword]]. They are so strong, in fact, that a typical seraph armed with a greatsword can eliminate an average unarmored [[human]] in a single hit.

Although reaching the rank of a seraph is already a rare privilege, it is not yet the final form that a [[cherub]] can reach. A select few, highly skilled and experienced seraphim eventually reach the final level, becoming [[archangel|archangels]].

[[Category:Creatures]]
[[Category:Heaven, Ltd.]]
[[Category:Civilized creatures]]
Bureaucrat, administrator
15,678
edits