Changes

Seraph

84 bytes removed, 20:19, 27 June 2021
* Upon casting the shield, the creature becomes engulfed in a protective shield, which will block all incoming damage. It will break after sustaining a certain amount of limb damage. If a super llight shield is already active, the technique can be used again to refill the existing shield's HP back to full.
** The super light shield counts as '''Armored''', with '''60 HP''' and '''LDV-0'''.
** The super light shield engulfs the user, which means it takes priority over personal body armor and/or shields, but will not engulf counts as a '''special shield''' (behind [[Covercover]]. The order but in front of priority is as follows: [[Covershields]] > ''Light shield'' > Physical shields > Target creature (AC/body armor)in the [[Shields#Defensive order of priority|defensive order of priority]].
** The super light shield is fully impenetrable until broken - there is no pass-through of damage until the shield is broken, which makes it possible to survive powerful hits without taking damage (other than the casting costs), even if they would destroy the shield in one hit.
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