Changes

Seraph

25 bytes removed, 14 April
| creature_tl=4
| creature_cat=Angelics
| creature_disp=[[Factions|Faction:]] [[Heaven, Ltd.]]
| creature_ac='''A3'''
| creature_ps=50%
* Upon casting the shield, the creature becomes engulfed in a protective shield, which will block all incoming damage. It will break after sustaining a certain amount of limb damage. If a super llight shield is already active, the technique can be used again to refill the existing shield's HP back to full.
** The super light shield counts as '''Armored''', with '''60 HP''' and '''LDV-0'''.
** The super light shield engulfs the user, which means it takes priority over personal body armor and/or shields, but will not engulf counts as a '''special shield''' (behind [[Covercover]]. The order but in front of priority is as follows: [[Covershields]] > ''Light shield'' > Physical shields > Target creature (AC/body armor)in the [[Shields#Defensive order of priority|defensive order of priority]].
** The super light shield is fully impenetrable until broken - there is no pass-through of damage until the shield is broken, which makes it possible to survive powerful hits without taking damage (other than the casting costs), even if they would destroy the shield in one hit.
* This technique is an '''Angelic power''' which requires '''4 AE''' to cast.
* This technique can be aimed at self, or at any other creature in the room. It requires no accuracy check; the technique always succeeds.
* Upon casting the spell, the targeted creature will instantly heal 45% [[Pain]], [[Limb health|4 6 HP per limb]] on all limbs, heal 2.0 [[Blood]], and close 3 [[wounds]] (prioritizes DWs first), and heal 2 random open [[woundsfracture|fractures]].
=== Light ball ===
* Inflicts no [[Pain]] or [[Limb Damage]].
* This technique is an '''Angelic power''' which requires '''2 AE''' to cast.
* Upon casting this technique, the creature gains '''[[Agility]] +1''' and '''-2 [[IS]] tiers''' for 1 turn.
* This technique always succeeds.
* The creature's turn '''does not end''' after casting this technique, allowing the creature to immediately use another technique after casting this one. However, it cannot be cast more than once in the same turn.
Equipped weapons:
* Primary 1: [[Greatsword]]- IS 22
Inventory:
Within the angelic hierarchy, they are '''B-rank''', above [[guardian angel|guardian angels]], [[shrine maiden|shrine maidens]] and [[feathered serpent|feathered serpents]], at the same level as [[colossus|colossi]], and under [[archangel|archangels]]. As a symbol of their elevated status within the angelic hierarchy, seraphim possess two pairs of wings instead of just one, giving them a very distinctive profile.
Few guardian angels reach obtain the amount of experience required to reach the level of a seraph. Their relative rarity is compensated by their awesome combat skills, their great strength and their large pool of Angelic Energy and powers. In that regard, seraphim can be seen as commanders of angelic forces, with authority only surpassed by [[archangel|archangels]]. Their primary purpose is to act as supervisors and commanders to angelics of lesser rank, delegating the day-to-day tasks to their subordinates and only rarely ever performing these duties by themselves.
Should the need arise, seraphim rely on a full range of angelic powers; the most important of which is the ability to perform ''divine-gating'' and instantly summon the aid of subordinates to act as battle partners. If they must fight personally, they possess advanced combat skills and great strength, and they are usually issued with an enormous [[greatsword]]. They are so strong, in fact, that a typical seraph armed with a greatsword can eliminate an average unarmored [[human]] in a single hit.
Although reaching the rank of a seraph is already a rare privilege, it is not yet the final form that a [[cherub]] can reach. A select few, highly skilled and experienced seraphim eventually reach the final leveltier, becoming [[archangel|archangels]].
[[Category:Creatures]]
[[Category:Heaven, Ltd.]]
[[Category:Civilized creatures]]
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