Changes

Seraph

25 bytes added, 14 April
| creature_tl=4
| creature_cat=Angelics
| creature_disp=[[Factions|Faction:]] [[Heaven, Ltd.]]
| creature_ac='''A3'''
| creature_ps=50%
* This technique is an '''Angelic power''' which requires '''4 AE''' to cast.
* This technique can be aimed at self, or at any other creature in the room. It requires no accuracy check; the technique always succeeds.
* Upon casting the spell, the targeted creature will instantly heal 45% [[Pain]], [[Limb health|6 HP per limb]] on all limbs, heal 2.0 [[Blood]], close 2 random open 3 [[wounds]](prioritizes DWs first), and heal 2 random [[fracture|fractures]].
=== Light ball ===
* Inflicts no [[Pain]] or [[Limb Damage]].
* This technique is an '''Angelic power''' which requires '''2 AE''' to cast.
* Upon casting this technique, the creature gains '''[[Agility]] +1''' and '''-2 [[IS]] tiers''' for 1 turn.
* This technique always succeeds.
* The creature's turn '''does not end''' after casting this technique, allowing the creature to immediately use another technique after casting this one. However, it cannot be cast more than once in the same turn.
Equipped weapons:
* Primary 1: [[Greatsword]]- IS 22
Inventory:
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