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− | {{Navigation
| + | #REDIRECT [[Hebizuka's Favors]] |
− | | nav=[[Main Page]] '''→''' [[Main Page#Game mechanics|Game mechanics]] '''→''' [[Abilities]] '''→''' [[{{PAGENAME}}]]
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− | }}
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− | Calling in one of '''Hebizuka's Favors''' is an ability that can be performed by a '''player''' character.
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− | == Use ==
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− | Hebizuka's Favors are a flavorful name for an "edge" mechanic. The purpose of a Favor is to change an outcome that would normally be decided by rolling dice, typically in your favor.
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− | * All characters can hold a maximum of '''3 Favors''' and start with the maximum number.
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− | * Certain [[Character traits|traits]] can change the number of Favors you start with.
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− | * If your character has less than their maximum number of Favors, they '''automatically regain 1 Favor on [[Daily Reset]]'''.
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− | === When to call in a Favor ===
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− | You can call in (or "burn") a Favor to perform any of the following:
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− | * '''Do-over:''' After making an attack roll, reroll a string of attack rolls (including any applicable multi-projectile checks, shrapnel checks, etc.)
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− | * '''Mulligan:''' After making an attack roll, change a single attack roll to a solid hit. Any multi-projectile checks, shrapnel checks, etc. do not change.
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− | * '''Ninja step:''' Skip a Stealth Cover check and guarantee a success
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− | * '''Retreat:''' Skip an Escape check to guarantee a success
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− | * '''Hunter's call ([[Hunting]] skill)''': Reroll a meat harvest check
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− | * '''Brass finder ([[Handloading]] skill)''': Skip the roll to find spent cases/hulls; the first 50 in the room are guaranteed. If less than 50 are in the room, they are all guaranteed.
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− | * '''Strike the earth! ([[Mining]] skill)''': When mining ore patches, the current room gains a '''second''' ore patch. Use the same rarity as the first to generate.
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− | * '''Silver tongue ([[Negotiating]] skill)''': Reroll a Negotiation check and keep the best result.
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− | * '''Back to life ([[Repairing]] skill)''': Choose one:
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− | ** Reroll a Zero Condition repair check and keep the best result
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− | ** Double the effect of a standard repair
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− | * '''Designated healer ([[Healing]] skill)''': Choose one:
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− | ** Skip the success check when using a [[Crafting items|Rag]] to heal a wound
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− | ** Gain +1 bonus HP to all limbs when using a [[Meds|FAK or FSK]], on top of the existing skill bonus.
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− | * '''Dodger's gadget ([[Evasion]] skill)''': Change a single Dodge roll to a success.
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− | [[Category:Abilities]]
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