Difference between revisions of "Hebizuka's Favors"

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** Double the effect of a standard repair
 
** Double the effect of a standard repair
 
* '''Designated healer ([[Healing]] skill)''': Choose one:
 
* '''Designated healer ([[Healing]] skill)''': Choose one:
** Skip the success check when using a [[Crafting ingredients|Rag]] to heal a wound
+
** Skip the success check when using a [[Crafting items|Rag]] to heal a wound
 
** Gain +1 bonus HP to all limbs when using a [[Meds|FAK or FSK]], on top of the existing skill bonus.
 
** Gain +1 bonus HP to all limbs when using a [[Meds|FAK or FSK]], on top of the existing skill bonus.
 
* '''Dodger's gadget ([[Evasion]] skill)''': Change a single Dodge roll to a success.
 
* '''Dodger's gadget ([[Evasion]] skill)''': Change a single Dodge roll to a success.
  
 
[[Category:Abilities]]
 
[[Category:Abilities]]

Revision as of 02:38, 4 October 2023

Navigation: Main Page Game mechanics Abilities Hebizuka's Favors




Calling in one of Hebizuka's Favors is an ability that can be performed by a player character.

Use

Hebizuka's Favors are a flavorful name for an "edge" mechanic. The purpose of a Favor is to change an outcome that would normally be decided by rolling dice, typically in your favor.

  • All characters can hold a maximum of 3 Favors and start with the maximum number.
  • Certain traits can change the number of Favors you start with.
  • If your character has less than their maximum number of Favors, they automatically regain 1 Favor on Daily Reset.

When to call in a Favor

You can call in (or "burn") a Favor to perform any of the following:

  • Do-over: After making an attack roll, reroll a string of attack rolls (including any applicable multi-projectile checks, shrapnel checks, etc.)
  • Mulligan: After making an attack roll, change a single attack roll to a solid hit. Any multi-projectile checks, shrapnel checks, etc. do not change.
  • Ninja step: Skip a Stealth Cover check and guarantee a success
  • Retreat: Skip an Escape check to guarantee a success
  • Hunter's call (Hunting skill): Reroll a meat harvest check
  • Brass finder (Handloading skill): Skip the roll to find spent cases/hulls; the first 50 in the room are guaranteed. If less than 50 are in the room, they are all guaranteed.
  • Strike the earth! (Mining skill): When mining ore patches, the current room gains a second ore patch. Use the same rarity as the first to generate.
  • Silver tongue (Negotiating skill): Reroll a Negotiation check and keep the best result.
  • Back to life (Repairing skill): Choose one:
    • Reroll a Zero Condition repair check and keep the best result
    • Double the effect of a standard repair
  • Designated healer (Healing skill): Choose one:
    • Skip the success check when using a Rag to heal a wound
    • Gain +1 bonus HP to all limbs when using a FAK or FSK, on top of the existing skill bonus.
  • Dodger's gadget (Evasion skill): Change a single Dodge roll to a success.