Residential area

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A residential area is a facility providing housing. The layout of a typical residential area essentially forms a collection of 22 dorms, arranged in two wings of 11 units. A residential unit is composed of two rooms: a general-purpose bedroom/living space and a bathroom.

The total population of a town can be estimated by the number of residential areas it posseses, with very small towns possessing less than five, and very large towns having up to twenty. Although a residential unit needs only one resident to be active, they are most often occupied by several people at once, often creating a strong sense of community life, at the cost of privacy.

Becoming a resident of a particular residential area makes one an inhabitant of that town. Residential areas function on the basis of monthly renting; one flat fee per unit (and not per resident), encouraging people to live together in the same unit and split the costs. Rent costs vary wildly depending on the location, the faction in control, demand for a particular area or unit, and many other factors, ranging from a few hundred Parallars to several thousand. Because of the costs involved, it is considered a symbol of wealth and luxury to live in a residential unit alone or with less than two other people.

Residential areas have managers, which answer to the mayor. Their purpose is to collect rent, assign residents to units, manage problems and disputes, provide information and security at the lobby, and many more incidental duties. In a way, managers are community leaders of a sort, with more or less discretion and authority depending on the town and local customs. Managers receive payment in the form of free residency (units A01 or A11 are typically reserved for the manager) and financial compensation, scaled with the rent collected every month, incentivizing them to populate as many residential units as possible.

Residential units take up one of four common configurations:

  • Bunk-bed dorms (bunk-dorms): Four to six bunk beds, allowing for 8-12 people to reside in the same unit. Minimal privacy, but cheap. Typical rent price range: Parallar symbol.png60-150 (Parallar symbol.png100 on average)
  • Dorms: Four to six single beds, allowing for 4-6 people to reside in the same unit. Still very little privacy, but the beds are more comfortable. Cheap but less so than bunk-dorms. Typical rent price range: Parallar symbol.png300-600 (Parallar symbol.png450 on average)
  • Family unit: Contains 2 to 4 beds, allowing for 2-4 people to reside in the same unit. The rest of the space is usually filled with comfortable furniture, making it significantly more upscale than dorms. Fairly expensive. Typical rent price range: Parallar symbol.png750-1500 (Parallar symbol.png1200 on average)
  • Single bed unit: Contains just one large bed, allowing for 1-2 people to reside in the same unit. The most expensive configuration, as it allocates the unit's space to the fewest number of people. Often filled with plenty of furniture and amenities. Typical rent price range: Parallar symbol.png1350-3000 (Parallar symbol.png2300 on average)

Ownership of a full residential unit requires purchasing it from the town. Becoming the owner of a residential unit allows for unlimited, rent-free residency. Some unit owners choose to offer private renting; their tenants pay rent directly to them instead of the town.

  • Depending on location, desirability, and many other factors, the average price of a residential unit may vary widely, with prices ranging between Parallar symbol.png25000 and Parallar symbol.png150000. On average, a single residential unit costs Parallar symbol.png50000.


Locations

Every town in the Mazes possesses at least one residential area. The ones in Roazon and Fort Silver are abandoned.


Map

Click to expand.

Keys

  • Keys A01-A11, B01-B11: Each key corresponds to one of the residential units. Residents carry a copy of their respective unit's key. The manager possesses a copy of every key in their residential area.

Rooms

Access corridor

  • Personnel: None
  • Furniture: Posters, notes, announcement boards
  • Cover:
    • Side 2: Static tactical shield, Guardian (80 health, A3)

Bathroom

  • Personnel: None, but often visited by the residents of the adjacent residential unit
  • Furniture: Mirror, sink, 2 shower cabins, toilet seats
  • Cover:
    • All sides: None

Common room

  • Personnel: None, but often visited by residents
  • Furniture: Couch, widescreen TV, radio, tables, chairs, bookshelves
  • Cover:
    • Side 2: Couch (36 health, A1)
    • Side 3: Table (36 health, A1)
    • Side 4: Table (36 health, A1)

Corridor

  • Personnel: None
  • Furniture: Posters, notes, announcement boards
  • Cover:
    • All sides: None
  • Locked doors:
    • Various: Mechanical locks A01-A11, B01-B11, to each respective residential unit.

Lobby

  • Personnel: Citizen (Residential area manager)
  • Furniture: Desk, chair, computer, file cabinets, announcement board, posters
  • Cover:
    • Side 2: Desk (36 health, A1)
    • Side 3: File cabinet (57 health, A2)
    • Side 4: File cabinet (57 health, A2)

Locker room

  • Personnel: None, but often visited by residents
  • Furniture: Walls of lockers (each one counts as a container with a mechanical lock), benches, announcement boards
  • Cover:
    • All sides: None

Residential unit

The higher the density (number of residents) of a residential unit, the more likely the bedding will be compact and space efficient (single or small-single beds, bunk beds). Conversely, low-density residential units are more likely to have larger, more comfortable beds (doubles, queen-size, king-size)

Shower room

  • Personnel: None, but often visited by residents
  • Furniture: Mirror, sink, 12 shower cabins, temporary-use lockers
  • Cover:
    • All sides: None

The temporary-use lockers are generally empty and possess no locking mechanism. Their purpose is to temporarily stash clothing and equipment while taking a shower, protecting them from water and humidity.

Storage room

  • Personnel: None, but occasionally visited by the residential area manager
  • Furniture: Industrial shelves, storage boxes, dumpster
  • Cover:
    • All sides: Storage boxes (66 health, A3)

Toilets

  • Personnel: None
  • Furniture: Sink, mirror, urinals, toilet seats
  • Cover:
    • All sides: None