Repairing

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Navigation: Main Page Game mechanics Skills Repairing




Repairing (or repair) is both the name of a non-combat skill and an associated activity.

Many items in the game can degrade and require maintenance, such as weapons (see Weapon maintenance). With the right kits and skill level in Repairing, it is possible to keep all of your weapons in excellent shape and even bring wrecked firearms back to a usable state.


Requirements

Depending on the type of weapon you wish to repair, you may need different types of toolkits:


(WIP)

(WIP)


Repairing skill levels

Skill Points are granted at varying rates:

  • Cleaning a firearm using a GCK grants 1 Skill Point.
  • Repairing a dud explosive using an XTK grants 1 Skill Point.
  • Repairing a weapon using a GRK or an MRK grants 2 Skill Points.
  • Defusing any explosive using an XTK grants 2 Skill Points.
  • Repairing a 0% Condition weapon back to a usable state using a GRK or an MRK grants 5 Skill Points.

Successfully cleaning or repairing a weapon using a GCK, GRK or MRK grants 1 Skill Point. If successfully repairing a 0% Condition weapon back to a usable state grants 5 Skill Points.

Skill level SP Effects
Unskilled 0 No bonus to Condition restored when using a GCK, GRK, or MRK. Cannot repair 0% Condition weapons with a GRK or MRK.
Basic 50 Bonus +200 Condition when using a GCK, GRK or MRK. Can attempt repairing 0% Condition weapons with a GRK or MRK; a success will bring it back to 1%.
Skilled 200 Bonus +400 Condition when using a GCK, GRK or MRK. Can attempt repairing 0% Condition weapons with a GRK or MRK; a success will bring it back to 5%.
Expert 500 Bonus +800 Condition when using a GCK, GRK or MRK. Can attempt repairing 0% Condition weapons with a GRK or MRK; a success will bring it back to 10%.
Master 1000 Bonus +1600 Condition when using a GCK, GRK or MRK. Can attempt repairing 0% Condition weapons with a GRK or MRK; a success will bring it back to 20%.

Legend:

  • SP: Skill Points needed to reach this level