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Pain is a statistic and a damage value, which represents a quantity of pain, shock, or trauma. It is one of the primary damage values for all attacks in the game (alongside Limb damage). It is expressed as a percentage value (e.g. "30% Pain").
When in reference to a creature, that creature's Pain level refers to the current amount of Pain they are experiencing. When in reference to an item (typically a weapon), it refers to the amount of Pain that this item will either inflict (e.g. weapons, ammunition) or cure (e.g. meds).
Other statistics, such as Pain Sensitivity, Pain Blackout Threshold (PBT) and Pain Death Threshold (PDT) all have an effect on Pain as well.
Pain levels
Depending on the current Pain level of the character, various states and effects exist:
Pain level | Status name | Effects |
---|---|---|
PDT and beyond | Dead | Creature is killed |
PBT - PDT -1 | Blackout | Creature blacks out |
70% - PBT -1 | Agony | FT +2 |
40% - 69% | Hurt | FT +1 |
0% - 39% | OK | No effects |
- PBT: Pain Blackout Threshold
- PDT: Pain Death Threshold
Pain Sensitivity
"Pain Sensitivity" and "PS" redirect here.
Pain Sensitivity (sometimes shortened to PS) is a statistic, which represents the creature's sensitivity to pain and shock. It is a percentage value which acts as a multiplier for all received Pain damage.
By default, this stat is at 100% (1.00x). PS values under 100% will reduce incoming Pain, while PS values over 100% will increase incoming Pain. PS has no upper limit, but cannot go lower than 0%, at which point a creature would be totally immune to Pain.
Pain Thresholds
"Pain Blackout Threshold", "Pain Death Threshold", "PBT" and "PDT" redirect here.
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